Change net event and const prefix

This commit is contained in:
Vortrex
2022-06-30 18:29:00 -05:00
parent dd3f027c1e
commit 2f7f3a1b00
51 changed files with 1124 additions and 1125 deletions

View File

@@ -25,8 +25,8 @@ class HouseData {
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getHouseData(houseId) != false) {
if (!areServerElementsSupported()) {
if (getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.description = description;
houseData.entrancePosition = entrancePosition;
@@ -35,10 +35,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
if (blipModel == -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -48,18 +48,18 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
if (blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -68,9 +68,9 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
if (blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -89,10 +89,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
* @param {number} houseId - The ID of the house (initially provided by server)
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
function getHouseData(houseId) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].houseId == houseId) {
for (let i in houses) {
if (houses[i].houseId == houseId) {
return houses[i];
}
}
@@ -103,7 +103,7 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in getServerData().houses) {
for (let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}