Change net event and const prefix
This commit is contained in:
@@ -57,8 +57,8 @@ function setLocalPlayerWorkingState(tempWorking) {
|
||||
|
||||
function showJobRouteLocation(position, colour) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
|
||||
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
|
||||
if(getGame() == VRR_GAME_GTA_SA) {
|
||||
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
|
||||
if (getGame() == AGRP_GAME_GTA_SA) {
|
||||
// Server-side spheres don't show in GTA SA for some reason.
|
||||
jobRouteLocationSphere = game.createPickup(1318, position, 1);
|
||||
} else {
|
||||
@@ -66,7 +66,7 @@ function showJobRouteLocation(position, colour) {
|
||||
jobRouteLocationSphere.colour = colour;
|
||||
}
|
||||
|
||||
if(jobRouteLocationBlip != null) {
|
||||
if (jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
}
|
||||
|
||||
@@ -85,12 +85,12 @@ function enteredJobRouteSphere() {
|
||||
jobBlipBlinkAmount = 0;
|
||||
jobBlipBlinkTimes = 0;
|
||||
|
||||
if(jobRouteLocationBlip != null) {
|
||||
if (jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
jobRouteLocationBlip = null;
|
||||
}
|
||||
|
||||
if(jobRouteLocationSphere != null) {
|
||||
if (jobRouteLocationSphere != null) {
|
||||
destroyElement(jobRouteLocationSphere);
|
||||
jobRouteLocationSphere = null;
|
||||
}
|
||||
@@ -102,16 +102,16 @@ function enteredJobRouteSphere() {
|
||||
|
||||
function blinkJobRouteLocationBlip(times, position, colour) {
|
||||
jobBlipBlinkTimes = times;
|
||||
jobBlipBlinkTimer = setInterval(function() {
|
||||
if(jobRouteLocationBlip != null) {
|
||||
jobBlipBlinkTimer = setInterval(function () {
|
||||
if (jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
jobRouteLocationBlip = null;
|
||||
} else {
|
||||
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
|
||||
}
|
||||
|
||||
if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
|
||||
if(jobRouteLocationBlip != null) {
|
||||
if (jobBlipBlinkAmount >= jobBlipBlinkTimes) {
|
||||
if (jobRouteLocationBlip != null) {
|
||||
destroyElement(jobRouteLocationBlip);
|
||||
jobRouteLocationBlip = null;
|
||||
}
|
||||
@@ -138,8 +138,8 @@ function hideJobRouteLocation() {
|
||||
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
|
||||
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
if(getJobData(jobId) != false) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
if (getJobData(jobId) != false) {
|
||||
let jobData = getJobData(jobId);
|
||||
jobData.jobLocationId = jobLocationId;
|
||||
jobData.name = name;
|
||||
@@ -148,10 +148,10 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
|
||||
jobData.pickupModel = pickupModel;
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
|
||||
if(blipModel == -1) {
|
||||
if(jobData.blipId != -1) {
|
||||
if (blipModel == -1) {
|
||||
if (jobData.blipId != -1) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
|
||||
} else {
|
||||
destroyElement(getElementFromId(blipId));
|
||||
@@ -161,18 +161,18 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
|
||||
}
|
||||
} else {
|
||||
if(jobData.blipId != -1) {
|
||||
if (jobData.blipId != -1) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.setBlipCoordinates(jobData.blipId, jobData.position);
|
||||
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
|
||||
natives.setBlipMarkerLongDistance(jobData.blipId, false);
|
||||
natives.setBlipAsShortRange(jobData.blipId, true);
|
||||
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
|
||||
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ..." : ""}`);
|
||||
}
|
||||
} else {
|
||||
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
|
||||
if(blipId != -1) {
|
||||
if (blipId != -1) {
|
||||
jobData.blipId = blipId;
|
||||
}
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
|
||||
@@ -181,9 +181,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
|
||||
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
|
||||
if(blipModel != -1) {
|
||||
if (blipModel != -1) {
|
||||
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
|
||||
if(blipId != -1) {
|
||||
if (blipId != -1) {
|
||||
tempJobData.blipId = blipId;
|
||||
}
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
|
||||
@@ -202,9 +202,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
|
||||
* @param {number} job - The ID of the job (initially provided by server)
|
||||
* @return {JobData} The job's data (class instance)
|
||||
*/
|
||||
function getJobData(jobId) {
|
||||
for(let i in getServerData().jobs) {
|
||||
if(getServerData().jobs[i].jobId == jobId) {
|
||||
function getJobData(jobId) {
|
||||
for (let i in getServerData().jobs) {
|
||||
if (getServerData().jobs[i].jobId == jobId) {
|
||||
return getServerData().jobs[i];
|
||||
}
|
||||
}
|
||||
@@ -215,7 +215,7 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
|
||||
// ===========================================================================
|
||||
|
||||
function setAllJobDataIndexes() {
|
||||
for(let i in getServerData().jobs) {
|
||||
for (let i in getServerData().jobs) {
|
||||
jobs[i].index = i;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user