Change net event and const prefix
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@@ -32,11 +32,11 @@ class VehicleData {
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function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
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logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
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if(getGame() != VRR_GAME_GTA_IV) {
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if (getGame() != VRR_GAME_GTA_IV) {
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return false;
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}
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if(getVehicleData(vehicleId) != false) {
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if (getVehicleData(vehicleId) != false) {
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let vehicleData = getVehicleData(vehicleId);
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//vehicleData.position = position;
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//vehicleData.heading = heading;
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@@ -63,20 +63,20 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
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// ===========================================================================
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function processVehiclePurchasing() {
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if(vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
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if(getLocalPlayerVehicle() == false) {
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if (vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
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if (getLocalPlayerVehicle() == false) {
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vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
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sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
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sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
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return false;
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} else {
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if(vehiclePurchasing == getLocalPlayerVehicle()) {
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if(getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
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if (vehiclePurchasing == getLocalPlayerVehicle()) {
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if (getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
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vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
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sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
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sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
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}
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} else {
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vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
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sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
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sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
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}
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}
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}
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@@ -95,7 +95,7 @@ function processVehicleBurning() {
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function setVehiclePurchaseState(state, vehicleId, position) {
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vehiclePurchaseState = state;
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if(vehicleId != null) {
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if (vehicleId != null) {
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vehiclePurchasing = getElementFromId(vehicleId);
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} else {
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vehiclePurchasing = null;
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@@ -110,9 +110,9 @@ function setVehiclePurchaseState(state, vehicleId, position) {
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* @param {number} vehicleId - The ID of the job (initially provided by server)
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* @return {VehicleData} The vehicle's data (class instance)
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*/
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function getVehicleData(vehicleId) {
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for(let i in getServerData().vehicles) {
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if(getServerData().vehicles[i].vehicleId == vehicleId) {
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function getVehicleData(vehicleId) {
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for (let i in getServerData().vehicles) {
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if (getServerData().vehicles[i].vehicleId == vehicleId) {
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return getServerData().vehicles[i];
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}
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}
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@@ -123,7 +123,7 @@ function setVehiclePurchaseState(state, vehicleId, position) {
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// ===========================================================================
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function setAllVehicleDataIndexes() {
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for(let i in getServerData().vehicles) {
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for (let i in getServerData().vehicles) {
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getServerData().vehicles[i].index = i;
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}
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}
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