Change net event and const prefix
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@@ -8,9 +8,9 @@
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// ===========================================================================
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// Return-To types (for when a player is teleported)
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const VRR_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
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const VRR_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
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const VRR_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
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const AGRP_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
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const AGRP_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
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const AGRP_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
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// ===========================================================================
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@@ -38,9 +38,9 @@ class ClientData {
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this.sessionId = 0;
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// Security
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this.passwordResetState = VRR_RESETPASS_STATE_NONE;
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this.passwordResetState = AGRP_RESETPASS_STATE_NONE;
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this.passwordResetCode = "";
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this.twoFactorAuthenticationState = VRR_2FA_STATE_NONE;
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this.twoFactorAuthenticationState = AGRP_2FA_STATE_NONE;
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this.twoFactorAuthenticationCode = 0;
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// Job Stuff
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@@ -64,11 +64,11 @@ class ClientData {
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// Items
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this.tempLockerCache = new Array(9).fill(-1);
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this.tempLockerType = VRR_TEMP_LOCKER_TYPE_NONE;
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this.tempLockerType = AGRP_TEMP_LOCKER_TYPE_NONE;
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this.hotBarItems = new Array(9).fill(-1);
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this.activeHotBarSlot = -1;
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this.toggleUseItem = false;
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this.itemActionState = VRR_ITEM_ACTION_NONE;
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this.itemActionState = AGRP_ITEM_ACTION_NONE;
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this.itemActionItem = -1;
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this.paintBallItemCache = [];
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@@ -103,7 +103,7 @@ class ClientData {
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this.returnToDimension = null;
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this.returnToHouse = null;
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this.returnToBusiness = null;
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this.returnToType = VRR_RETURNTO_TYPE_NONE;
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this.returnToType = AGRP_RETURNTO_TYPE_NONE;
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// Animation
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this.currentAnimation = -1;
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@@ -118,7 +118,7 @@ class ClientData {
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this.usingSkinSelect = false;
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this.keyBinds = [];
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this.incomingDamageMultiplier = 1;
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this.weaponDamageEvent = VRR_WEAPON_DAMAGE_EVENT_NORMAL;
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this.weaponDamageEvent = AGRP_WEAPON_DAMAGE_EVENT_NORMAL;
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this.lastJobVehicle = null;
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this.health = 100;
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this.locale = 0;
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@@ -127,8 +127,8 @@ class ClientData {
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this.interiorCutscene = -1;
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this.playerBlip = null;
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this.alcoholLevel = 0;
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this.pedState = VRR_PEDSTATE_NONE;
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this.promptType = VRR_PROMPT_NONE;
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this.pedState = AGRP_PEDSTATE_NONE;
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this.promptType = AGRP_PROMPT_NONE;
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this.privateMessageReplyTo = null;
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this.inPaintBall = false;
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