Change net event and const prefix
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@@ -8,13 +8,13 @@
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// ===========================================================================
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// Forensic Types
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const VRR_FORENSICS_NONE = 0;
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const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
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const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
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const VRR_FORENSICS_BODY = 3; // Body. A dead body lol
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const VRR_FORENSICS_HAIR = 4; // Hair.
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const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
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const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
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const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
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const AGRP_FORENSICS_NONE = 0;
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const AGRP_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
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const AGRP_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
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const AGRP_FORENSICS_BODY = 3; // Body. A dead body lol
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const AGRP_FORENSICS_HAIR = 4; // Hair.
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const AGRP_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
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const AGRP_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
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const AGRP_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
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// ===========================================================================
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