Change net event and const prefix
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@@ -8,33 +8,33 @@
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// ===========================================================================
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// Insurance Account Owner Types
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const VRR_INS_ACCT_OWNER_NONE = 0; // None
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const VRR_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
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const VRR_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
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const VRR_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
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const AGRP_INS_ACCT_OWNER_NONE = 0; // None
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const AGRP_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
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const AGRP_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
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const AGRP_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
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// ===========================================================================
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// Insurance Account Entity Types
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const VRR_INS_ACCT_ENTITY_NONE = 0; // None
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const VRR_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
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const VRR_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
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const VRR_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
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const VRR_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
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const VRR_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
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const AGRP_INS_ACCT_ENTITY_NONE = 0; // None
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const AGRP_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
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const AGRP_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
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const AGRP_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
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const AGRP_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
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const AGRP_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
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// ===========================================================================
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// Insurance Account History Types
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const VRR_INS_ACCT_HISTORY_NONE = 0; // None
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const VRR_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
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const VRR_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
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const VRR_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
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const VRR_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
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const VRR_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
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const VRR_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
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const VRR_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
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const VRR_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
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const VRR_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
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const AGRP_INS_ACCT_HISTORY_NONE = 0; // None
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const AGRP_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
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const AGRP_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
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const AGRP_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
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const AGRP_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
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const AGRP_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
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const AGRP_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
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const AGRP_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
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const AGRP_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
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const AGRP_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
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// ===========================================================================
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