Change net event and const prefix
This commit is contained in:
@@ -181,7 +181,7 @@ function getVehicleHeading(vehicle) {
|
||||
|
||||
function setVehicleHeading(vehicle, heading) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
||||
return sendNetworkEventToPlayer("agrp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
||||
}
|
||||
return vehicle.heading = heading;
|
||||
}
|
||||
@@ -255,7 +255,7 @@ function removePlayerFromVehicle(client) {
|
||||
function setPlayerSkin(client, skinIndex) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
||||
triggerNetworkEvent("agrp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
||||
} else {
|
||||
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
|
||||
}
|
||||
@@ -547,15 +547,15 @@ function repairVehicle(vehicle) {
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleLights(vehicle, lights) {
|
||||
setEntityData(vehicle, "vrr.lights", lights, true);
|
||||
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, lights);
|
||||
setEntityData(vehicle, "agrp.lights", lights, true);
|
||||
sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, lights);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleEngine(vehicle, engine) {
|
||||
vehicle.engine = engine;
|
||||
setEntityData(vehicle, "vrr.engine", engine, true);
|
||||
setEntityData(vehicle, "agrp.engine", engine, true);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -688,7 +688,7 @@ function setPlayerFightStyle(client, fightStyleId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getGame()][fightStyleId][1][0], getGameConfig().fightStyles[getGame()][fightStyleId][1][1]]);
|
||||
setEntityData(getPlayerElement(client), "agrp.fightStyle", [getGameConfig().fightStyles[getGame()][fightStyleId][1][0], getGameConfig().fightStyles[getGame()][fightStyleId][1][1]]);
|
||||
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
|
||||
}
|
||||
|
||||
@@ -707,7 +707,7 @@ function getPlayerElement(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function setElementPosition(element, position) {
|
||||
sendNetworkEventToPlayer("vrr.elementPosition", null, element.id, position);
|
||||
sendNetworkEventToPlayer("agrp.elementPosition", null, element.id, position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -725,14 +725,14 @@ function getElementHeading(element) {
|
||||
// ===========================================================================
|
||||
|
||||
function setElementInterior(element, interior) {
|
||||
setEntityData(element, "vrr.interior", interior, true);
|
||||
setEntityData(element, "agrp.interior", interior, true);
|
||||
forcePlayerToSyncElementProperties(null, element);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setElementCollisionsEnabled(element, state) {
|
||||
sendNetworkEventToPlayer("vrr.elementCollisions", null, element.id, state);
|
||||
sendNetworkEventToPlayer("agrp.elementCollisions", null, element.id, state);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1142,13 +1142,13 @@ function setVehicleHealth(vehicle, health) {
|
||||
|
||||
function givePlayerWeapon(client, weaponId, ammo, active = true) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
||||
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
|
||||
sendNetworkEventToPlayer("agrp.giveWeapon", client, weaponId, ammo, active);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerWantedLevel(client, wantedLevel) {
|
||||
sendNetworkEventToPlayer("vrr.wantedLevel", client, wantedLevel);
|
||||
sendNetworkEventToPlayer("agrp.wantedLevel", client, wantedLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1287,7 +1287,7 @@ function serverBanIP(ip) {
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleTrunkState(vehicle, trunkState) {
|
||||
sendNetworkEventToPlayer("vrr.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
|
||||
sendNetworkEventToPlayer("agrp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1388,7 +1388,7 @@ function deletePlayerPed(client) {
|
||||
if (areServerElementsSupported()) {
|
||||
destroyElement(client.player);
|
||||
} else {
|
||||
sendNetworkEventToPlayer("vrr.deleteLocalPlayerPed", client);
|
||||
sendNetworkEventToPlayer("agrp.deleteLocalPlayerPed", client);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user