Moved allowed-skins to server data
This commit is contained in:
@@ -500,9 +500,9 @@ function sendPlayerFrozenState(client, state) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clearPlayerWeapons(client) {
|
||||
function clearPlayerWeapons(client, clearData = true) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
||||
sendNetworkEventToPlayer("vrr.clearWeapons", client);
|
||||
sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -899,7 +899,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(allowedSkins[allowedSkinIndex][0]);
|
||||
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]);
|
||||
if(isPlayerWorking(client)) {
|
||||
messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
|
||||
setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
|
||||
@@ -926,7 +926,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
cachePlayerHotBarItems(client);
|
||||
|
||||
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[allowedSkinIndex][1]}`);
|
||||
meActionToNearbyPlayers(client, `changes their skin to ${getServerData().allowedSkins[allowedSkinIndex][1]}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user