Moved allowed-skins to server data
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@@ -500,9 +500,9 @@ function sendPlayerFrozenState(client, state) {
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// ===========================================================================
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// ===========================================================================
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function clearPlayerWeapons(client) {
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function clearPlayerWeapons(client, clearData = true) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
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sendNetworkEventToPlayer("vrr.clearWeapons", client);
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sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -899,7 +899,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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}
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}
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return false;
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return false;
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} else {
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} else {
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getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(allowedSkins[allowedSkinIndex][0]);
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getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]);
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if(isPlayerWorking(client)) {
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if(isPlayerWorking(client)) {
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messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
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messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
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setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
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setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
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@@ -926,7 +926,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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switchPlayerActiveHotBarSlot(client, -1);
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switchPlayerActiveHotBarSlot(client, -1);
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cachePlayerHotBarItems(client);
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cachePlayerHotBarItems(client);
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meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[allowedSkinIndex][1]}`);
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meActionToNearbyPlayers(client, `changes their skin to ${getServerData().allowedSkins[allowedSkinIndex][1]}`);
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}
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}
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}
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}
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