Organize + some small fixes

This commit is contained in:
Vortrex
2022-07-07 22:17:14 -05:00
parent 179556b878
commit 35251372c5

View File

@@ -217,28 +217,6 @@ function isAtPayAndSpray(position) {
// =========================================================================== // ===========================================================================
function resetClientStuff(client) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
if (!getPlayerData(client)) {
return false;
}
if (isPlayerOnJobRoute(client)) {
stopJobRoute(client, false, false);
}
if (getPlayerData(client).rentingVehicle) {
stopRentingVehicle(client);
}
deleteJobItems(client);
getPlayerData(client).lastVehicle = null;
}
// ===========================================================================
function getPlayerFromCharacterId(subAccountId) { function getPlayerFromCharacterId(subAccountId) {
let clients = getClients(); let clients = getClients();
for (let i in clients) { for (let i in clients) {
@@ -296,7 +274,7 @@ function getClosestPlayer(position, exemptPlayer) {
let clients = getClients(); let clients = getClients();
let closest = 0; let closest = 0;
for (let i in clients) { for (let i in clients) {
if (exemptClient != clients[i]) { if (exemptPlayer != clients[i]) {
if (getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) { if (getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) {
closest = i; closest = i;
} }
@@ -426,15 +404,6 @@ function clearTemporaryPeds() {
// =========================================================================== // ===========================================================================
function kickAllClients() {
getClients().forEach((client) => {
getPlayerData(client).customDisconnectReason = `Kicked - All clients are being disconnected`;
disconnectPlayer(client);
})
}
// ===========================================================================
function updateTimeRule() { function updateTimeRule() {
if (isTimeSupported()) { if (isTimeSupported()) {
server.setRule("Time", makeReadableTime(game.time.hour, game.time.minute)); server.setRule("Time", makeReadableTime(game.time.hour, game.time.minute));