Organize + some small fixes
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@@ -217,28 +217,6 @@ function isAtPayAndSpray(position) {
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// ===========================================================================
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// ===========================================================================
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function resetClientStuff(client) {
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
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if (!getPlayerData(client)) {
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return false;
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}
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if (isPlayerOnJobRoute(client)) {
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stopJobRoute(client, false, false);
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}
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if (getPlayerData(client).rentingVehicle) {
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stopRentingVehicle(client);
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}
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deleteJobItems(client);
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getPlayerData(client).lastVehicle = null;
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}
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// ===========================================================================
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function getPlayerFromCharacterId(subAccountId) {
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function getPlayerFromCharacterId(subAccountId) {
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let clients = getClients();
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let clients = getClients();
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for (let i in clients) {
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for (let i in clients) {
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@@ -296,7 +274,7 @@ function getClosestPlayer(position, exemptPlayer) {
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let clients = getClients();
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let clients = getClients();
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let closest = 0;
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let closest = 0;
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for (let i in clients) {
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for (let i in clients) {
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if (exemptClient != clients[i]) {
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if (exemptPlayer != clients[i]) {
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if (getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) {
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if (getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) {
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closest = i;
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closest = i;
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}
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}
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@@ -426,15 +404,6 @@ function clearTemporaryPeds() {
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// ===========================================================================
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// ===========================================================================
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function kickAllClients() {
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getClients().forEach((client) => {
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getPlayerData(client).customDisconnectReason = `Kicked - All clients are being disconnected`;
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disconnectPlayer(client);
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})
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}
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// ===========================================================================
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function updateTimeRule() {
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function updateTimeRule() {
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if (isTimeSupported()) {
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if (isTimeSupported()) {
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server.setRule("Time", makeReadableTime(game.time.hour, game.time.minute));
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server.setRule("Time", makeReadableTime(game.time.hour, game.time.minute));
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