Display disconnect message last + fix radio playing after spawn
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@@ -109,12 +109,6 @@ function onPlayerQuit(event, client, quitReasonId) {
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}
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}
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
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getClients().forEach(forClient => {
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let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
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messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
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});
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//messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
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//if (isPlayerFishing(client)) {
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@@ -147,14 +141,20 @@ function onPlayerQuit(event, client, quitReasonId) {
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playerInitialized[client.index] = false;
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playerGUIReady[client.index] = false;
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messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
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getClients().forEach(forClient => {
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let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
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messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
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});
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getServerData().clients[getPlayerId(client)] = null;
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}
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// ===========================================================================
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async function onPlayerChat(event, client, messageText) {
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processPlayerChat(client, messageText);
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event.preventDefault();
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processPlayerChat(client, messageText);
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}
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// ===========================================================================
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@@ -615,7 +615,7 @@ async function onPlayerSpawn(client) {
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// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
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// Start playing business/house radio if in one
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if (getPlayerCurrentSubAccount(client).interior != getGameConfig().mainWorldInterior || getPlayerCurrentSubAccount(client).dimension != getGameConfig().mainWorldDimension) {
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if (getPlayerCurrentSubAccount(client).interior != getGameConfig().mainWorldInterior[getGame()] || getPlayerCurrentSubAccount(client).dimension != getGameConfig().mainWorldDimension[getGame()]) {
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let businessId = getPlayerBusiness(client);
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let houseId = getPlayerHouse(client);
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if (businessId != -1) {
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