Fix CS veh stuff
This commit is contained in:
@@ -7,11 +7,56 @@
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
|
||||
class VehicleData {
|
||||
constructor(vehicleId, model, position, heading, colour1, colour2, colour3, colour4, locked, lights, engine, licensePlate) {
|
||||
this.index = -1;
|
||||
this.vehicleId = vehicleId;
|
||||
this.model = model;
|
||||
this.position = position;
|
||||
this.heading = heading;
|
||||
this.colour1 = colour1;
|
||||
this.colour2 = colour2;
|
||||
this.colour3 = colour3;
|
||||
this.colour4 = colour4;
|
||||
this.pickupModel = pickupModel;
|
||||
this.locked = locked;
|
||||
this.lights = lights;
|
||||
this.engine = engine;
|
||||
this.licensePlate = licensePlate;
|
||||
this.ivNetworkId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
// ===========================================================================
|
||||
|
||||
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
|
||||
|
||||
if(getGame() != VRR_GAME_GTA_IV) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getVehicleData(vehicleId) != false) {
|
||||
let vehicleData = getVehicleData(vehicleId);
|
||||
//vehicleData.position = position;
|
||||
//vehicleData.heading = heading;
|
||||
//vehicleData.model
|
||||
vehicleData.colour1 = colour1;
|
||||
vehicleData.colour2 = colour2;
|
||||
vehicleData.colour3 = colour3;
|
||||
vehicleData.colour4 = colour4;
|
||||
vehicleData.engine = engine;
|
||||
vehicleData.lights = lights;
|
||||
vehicleData.locked = locked;
|
||||
vehicleData.licensePlate = "";
|
||||
|
||||
let vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
|
||||
} else {
|
||||
//logToConsole(LOG_DEBUG, `[VRR.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
|
||||
//let tempVehicleData = new VehicleData(vehicleId, name, position, blipModel, pickupModel);
|
||||
|
||||
//vehicles.push(tempVehicleData);
|
||||
//setAllJobDataIndexes();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,4 +104,28 @@ function setVehiclePurchaseState(state, vehicleId, position) {
|
||||
vehiclePurchasePosition = position;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* @param {number} vehicleId - The ID of the job (initially provided by server)
|
||||
* @return {VehicleData} The vehicle's data (class instance)
|
||||
*/
|
||||
function getVehicleData(vehicleId) {
|
||||
for(let i in getServerData().vehicles) {
|
||||
if(getServerData().vehicles[i].vehicleId == vehicleId) {
|
||||
return getServerData().vehicles[i];
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setAllVehicleDataIndexes() {
|
||||
for(let i in getServerData().vehicles) {
|
||||
getServerData().vehicles[i].index = i;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user