Remove game script control (will use another resource)
This commit is contained in:
@@ -9,57 +9,8 @@
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function initAntiCheatScript() {
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logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Initializing anticheat script ...");
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getServerData().antiCheat.whiteListedGameScripts = loadAntiCheatGameScriptWhiteListFromDatabase();
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getServerData().antiCheat.blackListedGameScripts = loadAntiCheatGameScriptBlackListFromDatabase();
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logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Anticheat script initialized!");
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}
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// ===========================================================================
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function loadAntiCheatGameScriptWhiteListFromDatabase() {
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] Loading whitelisted game scripts ...`);
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let dbConnection = connectToDatabase();
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let tempWhiteListedGameScripts = [];
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM ac_script_wl WHERE ac_script_wl_enabled = 1 AND ac_script_wl_server = ${getServerId()}`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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let tempWhiteListedGameScriptData = new WhiteListedGameScriptData(dbAssoc);
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tempWhiteListedGameScripts.push(tempWhiteListedGameScriptData);
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
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}
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
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return tempWhiteListedGameScripts;
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}
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// ===========================================================================
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function loadAntiCheatGameScriptBlackListFromDatabase() {
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] Loading blacklisted game scripts ...`);
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let dbConnection = connectToDatabase();
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let tempBlackListedGameScripts = [];
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if(dbConnection) {
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let dbQueryString = `SELECT * FROM ac_script_bl WHERE ac_script_bl_enabled = 1 AND ac_script_bl_server = ${getServerId()}`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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let tempBlackListedGameScriptData = new BlackListedGameScriptData(dbAssoc);
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tempBlackListedGameScripts.push(tempBlackListedGameScriptData);
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
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}
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[VRR.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
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return tempBlackListedGameScripts;
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}
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// ===========================================================================
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@@ -76,170 +27,6 @@ function clearPlayerStateToEnterExitProperty(client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function addAntiCheatBlackListedScriptCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let scriptName = params;
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let tempBlackListedGameScriptData = new BlackListedGameScriptData(false);
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tempBlackListedGameScriptData.scriptName = scriptName;
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tempBlackListedGameScriptData.serverId = getServerId();
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tempBlackListedGameScriptData.enabled = true;
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tempBlackListedGameScriptData.needsSaved = true;
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getServerConfig().antiCheat.blackListedGameScripts.push(tempBlackListedGameScriptData);
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if(getServerConfig().antiCheat.gameScriptBlackListEnabled) {
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sendPlayerGameScriptState(null, scriptName, VRR_GAMESCRIPT_DENY);
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}
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messagePlayerSuccess(client, `You added {ALTCOLOUR}${scriptName} {MAINCOLOUR} to the anticheat game script blacklist`);
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function addAntiCheatWhiteListedScriptCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let scriptName = params;
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let tempWhiteListedGameScriptData = new WhiteListedGameScriptData(false);
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tempWhiteListedGameScriptData.scriptName = scriptName;
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tempWhiteListedGameScriptData.serverId = getServerId();
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tempWhiteListedGameScriptData.enabled = true;
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tempWhiteListedGameScriptData.needsSaved = true;
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getServerConfig().antiCheat.whiteListedGameScripts.push(tempWhiteListedGameScriptData);
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if(getServerConfig().antiCheat.gameScriptWhiteListEnabled) {
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sendPlayerGameScriptState(null, scriptName, VRR_GAMESCRIPT_ALLOW);
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}
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messagePlayerSuccess(client, `You added {ALTCOLOUR}${scriptName} {MAINCOLOUR} to the anticheat game script whitelist`);
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function removeAntiCheatWhiteListedScriptCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let whiteListScriptId = getAntiCheatWhiteListedScriptFromParams(params);
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getServerConfig().antiCheat.whiteListedGameScripts.splice(whiteListScriptId, 1);
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if(getServerConfig().antiCheat.gameScriptWhiteListEnabled) {
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sendPlayerGameScriptState(null, scriptName, VRR_GAMESCRIPT_NONE);
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}
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messagePlayerSuccess(client, `You removed {ALTCOLOUR}${scriptName} {MAINCOLOUR} from the anticheat game script whitelist`);
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function removeAntiCheatBlackListedScriptCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let blackListScriptId = getAntiCheatBlackListedScriptFromParams(params);
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getServerConfig().antiCheat.blackListedGameScripts.splice(blackListScriptId, 1);
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if(getServerConfig().antiCheat.gameScriptBlackListEnabled) {
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sendPlayerGameScriptState(null, scriptName, VRR_GAMESCRIPT_NONE);
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}
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messagePlayerSuccess(client, `You removed {ALTCOLOUR}${scriptName} {MAINCOLOUR} from the anticheat game script blacklist`);
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleAntiCheatScriptWhiteListCommand(command, params, client) {
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getServerConfig().antiCheat.gameScriptWhiteListEnabled = !getServerConfig().antiCheat.gameScriptWhiteListEnabled;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned anticheat game script whitelist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptWhiteListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptWhiteListEnabled))}`);
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updateServerRules();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleAntiCheatScriptBlackListCommand(command, params, client) {
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getServerConfig().antiCheat.gameScriptBlackListEnabled = !getServerConfig().antiCheat.gameScriptBlackListEnabled;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} {MAINCOLOUR}turned anticheat game script blacklist ${getBoolRedGreenInlineColour(getServerConfig().antiCheat.gameScriptBlackListEnabled)}${toUpperCase(getOnOffFromBool(getServerConfig().antiCheat.gameScriptBlackListEnabled))}`);
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updateServerRules();
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return true;
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}
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// ===========================================================================
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function isPlayerExemptFromAntiCheat(client) {
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if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
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return true;
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@@ -58,7 +58,7 @@ function loadBusinessesFromDatabase() {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempBusinessData = new BusinessData(dbAssoc);
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tempBusinessData.locations = loadBusinessLocationsFromDatabase(tempBusinessData.databaseId);
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tempBusinessData.gameScripts = loadBusinessGameScriptsFromDatabase(tempBusinessData.databaseId);
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//tempBusinessData.gameScripts = loadBusinessGameScriptsFromDatabase(tempBusinessData.databaseId);
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tempBusinesses.push(tempBusinessData);
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logToConsole(LOG_INFO, `[VRR.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
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}
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@@ -105,6 +105,7 @@ function loadBusinessLocationsFromDatabase(businessId) {
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// ===========================================================================
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/*
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function loadBusinessGameScriptsFromDatabase(businessId) {
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logToConsole(LOG_VERBOSE, `[VRR.Business]: Loading business game scripts for business ${businessId} from database ...`);
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@@ -133,6 +134,7 @@ function loadBusinessGameScriptsFromDatabase(businessId) {
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logToConsole(LOG_VERBOSE, `[VRR.Business]: ${tempBusinessGameScripts.length} game scripts for business ${businessId} loaded from database successfully!`);
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return tempBusinessGameScripts;
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}
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*/
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// ===========================================================================
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@@ -2058,19 +2060,19 @@ function doesBusinessHaveAnyItemsToBuy(businessId) {
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// ===========================================================================
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function sendPlayerBusinessGameScripts(client, businessId) {
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for(let i in getBusinessData(businessId).gameScripts) {
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sendPlayerGameScriptState(client, getBusinessData(businessId).gameScripts[i].state);
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}
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}
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//function sendPlayerBusinessGameScripts(client, businessId) {
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// for(let i in getBusinessData(businessId).gameScripts) {
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// sendPlayerGameScriptState(client, getBusinessData(businessId).gameScripts[i].state);
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// }
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//}
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// ===========================================================================
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function clearPlayerBusinessGameScripts(client, businessId) {
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for(let i in getBusinessData(businessId).gameScripts) {
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sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
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}
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}
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//function clearPlayerBusinessGameScripts(client, businessId) {
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// for(let i in getBusinessData(businessId).gameScripts) {
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// sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
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// }
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//}
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// ===========================================================================
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@@ -68,12 +68,6 @@ function loadCommands() {
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commandData("stopanim", stopPlayerAnimationCommand, "", getStaffFlagValue("None"), true, true, "Stops your current animation"),
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],
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antiCheat: [
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commandData("addacscriptwl", addAntiCheatWhiteListedScriptCommand, "<script name>", getStaffFlagValue("ManageAntiCheat"), true, true),
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commandData("delacscriptwl", removeAntiCheatWhiteListedScriptCommand, "<script name>", getStaffFlagValue("ManageAntiCheat"), true, true),
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commandData("addacscriptbl", addAntiCheatBlackListedScriptCommand, "<script name>", getStaffFlagValue("ManageAntiCheat"), true, true),
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commandData("delacscriptbl", removeAntiCheatBlackListedScriptCommand, "<script name>", getStaffFlagValue("ManageAntiCheat"), true, true),
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commandData("setacscriptbl", toggleAntiCheatScriptBlackListCommand, "<0/1 state>", getStaffFlagValue("ManageAntiCheat"), true, true),
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commandData("setacscriptwl", toggleAntiCheatScriptWhiteListCommand, "<0/1 state>", getStaffFlagValue("ManageAntiCheat"), true, true),
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//commandData("setac", toggleGlobalAntiCheatCommand, "<0/1 state>", getStaffFlagValue("Developer"), true, true),
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//commandData("ac", getGlobalAntiCheatStatusCommand, "<0/1 state>", getStaffFlagValue("Developer"), true, true),
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],
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@@ -9,7 +9,7 @@
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let scriptVersion = "1.0";
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let serverStartTime = 0;
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let logLevel = LOG_DEBUG;
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let logLevel = LOG_INFO;
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// ===========================================================================
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@@ -25,8 +25,8 @@ let serverData = {
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itemTypes: [],
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clans: [],
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antiCheat: {
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whiteListedGameScripts: [],
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blackListedGameScripts: [],
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//whiteListedGameScripts: [],
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//blackListedGameScripts: [],
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},
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localeStrings: {},
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cachedTranslations: [],
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@@ -1281,19 +1281,19 @@ function getHouseIdFromDatabaseId(databaseId) {
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// ===========================================================================
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function sendPlayerHouseGameScripts(client, houseId) {
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for(let i in getHouseData(houseId).gameScripts) {
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sendPlayerGameScriptState(client, getHouseData(houseId).gameScripts[i].state);
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}
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}
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//function sendPlayerHouseGameScripts(client, houseId) {
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// for(let i in getHouseData(houseId).gameScripts) {
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// sendPlayerGameScriptState(client, getHouseData(houseId).gameScripts[i].state);
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// }
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//}
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// ===========================================================================
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function clearPlayerHouseGameScripts(client, houseId) {
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for(let i in getHouseData(houseId).gameScripts) {
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sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
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}
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}
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//function clearPlayerHouseGameScripts(client, houseId) {
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// for(let i in getHouseData(houseId).gameScripts) {
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// sendPlayerGameScriptState(client, VRR_GAMESCRIPT_DENY);
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// }
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//}
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// ===========================================================================
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@@ -82,10 +82,10 @@ const VRR_MPMOD_GTAC = 1;
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const VRR_MPMOD_MAFIAC = 2;
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// Business/House Game Script States
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const VRR_GAMESCRIPT_NONE = 0;
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const VRR_GAMESCRIPT_DENY = 1;
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const VRR_GAMESCRIPT_ALLOW = 2;
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const VRR_GAMESCRIPT_FORCE = 3;
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//const VRR_GAMESCRIPT_NONE = 0;
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//const VRR_GAMESCRIPT_DENY = 1;
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//const VRR_GAMESCRIPT_ALLOW = 2;
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//const VRR_GAMESCRIPT_FORCE = 3;
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// Vehicle Purchase States
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const VRR_VEHBUYSTATE_NONE = 0;
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