Fix use of gta.cameraInterior

This commit is contained in:
Vortrex
2020-12-21 22:50:21 -06:00
parent 32ec2e631e
commit 39b1a75285

View File

@@ -227,7 +227,7 @@ addNetworkHandler("ag.heading", function(heading) {
addNetworkHandler("ag.interior", function(interior) {
localPlayer.interior = interior;
cameraInterior = interior;
gta.cameraInterior = interior;
});
// ---------------------------------------------------------------------------
@@ -259,8 +259,8 @@ addNetworkHandler("ag.enterProperty", function(position, heading, interior, dime
addNetworkHandler("ag.exitProperty", function(position, heading, interior, dimension) {
gta.fadeCamera(false, 1.0);
setTimeout(function() {
localPlayer.interior = 0;
cameraInterior = 0;
localPlayer.interior = interior;
gta.cameraInterior = interior;
setTimeout(function() {
localPlayer.position = position;
@@ -308,13 +308,13 @@ function processEvent(event, deltaTime) {
inVehicle = localPlayer.vehicle;
triggerEvent("OnLocalPlayerEnterVehicle", inVehicle, inVehicle);
console.log(`Entered vehicle: ${inVehicle.id}`);
triggerNetworkEvent("ag.onPlayerEnterVehicle", inVehicle);
triggerNetworkEvent("ag.onPlayerEnterVehicle", localPlayer.vehicle);
}
} else {
if(inVehicle) {
triggerEvent("OnLocalPlayerExitVehicle", inVehicle, inVehicle);
console.log(`Exited vehicle: ${inVehicle.id}`);
triggerNetworkEvent("ag.onPlayerExitVehicle", inVehicle);
triggerNetworkEvent("ag.onPlayerExitVehicle", localPlayer.vehicle);
inVehicle = false;
}
}