Fix use of gta.cameraInterior
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@@ -227,7 +227,7 @@ addNetworkHandler("ag.heading", function(heading) {
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addNetworkHandler("ag.interior", function(interior) {
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addNetworkHandler("ag.interior", function(interior) {
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localPlayer.interior = interior;
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localPlayer.interior = interior;
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cameraInterior = interior;
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gta.cameraInterior = interior;
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});
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});
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -259,8 +259,8 @@ addNetworkHandler("ag.enterProperty", function(position, heading, interior, dime
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addNetworkHandler("ag.exitProperty", function(position, heading, interior, dimension) {
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addNetworkHandler("ag.exitProperty", function(position, heading, interior, dimension) {
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gta.fadeCamera(false, 1.0);
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gta.fadeCamera(false, 1.0);
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setTimeout(function() {
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setTimeout(function() {
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localPlayer.interior = 0;
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localPlayer.interior = interior;
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cameraInterior = 0;
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gta.cameraInterior = interior;
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setTimeout(function() {
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setTimeout(function() {
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localPlayer.position = position;
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localPlayer.position = position;
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@@ -308,13 +308,13 @@ function processEvent(event, deltaTime) {
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inVehicle = localPlayer.vehicle;
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inVehicle = localPlayer.vehicle;
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triggerEvent("OnLocalPlayerEnterVehicle", inVehicle, inVehicle);
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triggerEvent("OnLocalPlayerEnterVehicle", inVehicle, inVehicle);
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console.log(`Entered vehicle: ${inVehicle.id}`);
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console.log(`Entered vehicle: ${inVehicle.id}`);
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triggerNetworkEvent("ag.onPlayerEnterVehicle", inVehicle);
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triggerNetworkEvent("ag.onPlayerEnterVehicle", localPlayer.vehicle);
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}
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}
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} else {
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} else {
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if(inVehicle) {
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if(inVehicle) {
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triggerEvent("OnLocalPlayerExitVehicle", inVehicle, inVehicle);
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triggerEvent("OnLocalPlayerExitVehicle", inVehicle, inVehicle);
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console.log(`Exited vehicle: ${inVehicle.id}`);
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console.log(`Exited vehicle: ${inVehicle.id}`);
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triggerNetworkEvent("ag.onPlayerExitVehicle", inVehicle);
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triggerNetworkEvent("ag.onPlayerExitVehicle", localPlayer.vehicle);
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inVehicle = false;
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inVehicle = false;
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}
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}
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}
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}
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