Use new divider style
This commit is contained in:
@@ -46,7 +46,7 @@ function loadClansFromDatabase() {
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return tempClans;
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return tempClans;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function createClanCommand(command, params, client) {
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function createClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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if(areParamsEmpty(params)) {
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@@ -64,7 +64,7 @@ function createClanCommand(command, params, client) {
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created clan[#FF9900]${params}`);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created clan[#FF9900]${params}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function deleteClanCommand(command, params, client) {
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function deleteClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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if(areParamsEmpty(params)) {
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@@ -83,7 +83,7 @@ function deleteClanCommand(command, params, client) {
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deleteClan(clanId);
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deleteClan(clanId);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanOwnerCommand(command, params, client) {
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function setClanOwnerCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
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@@ -116,7 +116,7 @@ function setClanOwnerCommand(command, params, client) {
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).name} [#FFFFFF]owner to [#AAAAAA]${getCharacterFullName(targetClient)}`);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).name} [#FFFFFF]owner to [#AAAAAA]${getCharacterFullName(targetClient)}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanTagCommand(command, params, client) {
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function setClanTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) {
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@@ -141,7 +141,7 @@ function setClanTagCommand(command, params, client) {
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]tag to [#AAAAAA]${params}`);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]tag to [#AAAAAA]${params}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanNameCommand(command, params, client) {
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function setClanNameCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) {
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@@ -166,7 +166,7 @@ function setClanNameCommand(command, params, client) {
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]name to [#AAAAAA]${params}`);
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messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set clan[#FF9900]${getClanData(clanId).index} [#FFFFFF]name to [#AAAAAA]${params}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanMemberTagCommand(command, params, client) {
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function setClanMemberTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) {
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@@ -199,7 +199,7 @@ function setClanMemberTagCommand(command, params, client) {
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messagePlayerAlert(client, `[#AAAAAA]${getCharacterFullName(targetClient)} [#FFFFFF]set your clan tag to [#AAAAAA]${tag}`);
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messagePlayerAlert(client, `[#AAAAAA]${getCharacterFullName(targetClient)} [#FFFFFF]set your clan tag to [#AAAAAA]${tag}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanRankTagCommand(command, params, client) {
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function setClanRankTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) {
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@@ -229,7 +229,7 @@ function setClanRankTagCommand(command, params, client) {
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}
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}
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function addClanMemberFlagCommand(command, params, client) {
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function addClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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@@ -266,7 +266,7 @@ function addClanMemberFlagCommand(command, params, client) {
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to [#AAAAAA]${getCharacterFullName(client)}`);
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to [#AAAAAA]${getCharacterFullName(client)}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function removeClanMemberFlagCommand(command, params, client) {
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function removeClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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@@ -303,7 +303,7 @@ function removeClanMemberFlagCommand(command, params, client) {
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from [#AAAAAA]${getCharacterFullName(client)}`);
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from [#AAAAAA]${getCharacterFullName(client)}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function addClanRankFlagCommand(command, params, client) {
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function addClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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@@ -341,7 +341,7 @@ function addClanRankFlagCommand(command, params, client) {
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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messagePlayerSuccess(client, `You added the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag to rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function removeClanRankFlagCommand(command, params, client) {
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function removeClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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@@ -379,7 +379,7 @@ function removeClanRankFlagCommand(command, params, client) {
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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messagePlayerSuccess(client, `You removed the [#AAAAAA]${splitParams[1]} [#FFFFFF]clan flag from rank [#AAAAAA]${getClanRankData(clanId, rankId).name}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanMemberTitleCommand(command, params, client) {
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function setClanMemberTitleCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) {
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@@ -411,7 +411,7 @@ function setClanMemberTitleCommand(command, params, client) {
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messagePlayerSuccess(client, `You changed the name of [#AAAAAA]${getCharacterFullName(client)} [#FFFFFF]from [#AAAAAA]${oldMemberTitle} [#FFFFFF]to [#AAAAAA]${params}`);
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messagePlayerSuccess(client, `You changed the name of [#AAAAAA]${getCharacterFullName(client)} [#FFFFFF]from [#AAAAAA]${oldMemberTitle} [#FFFFFF]to [#AAAAAA]${params}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanRankTitleCommand(command, params, client) {
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function setClanRankTitleCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) {
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@@ -443,7 +443,7 @@ function setClanRankTitleCommand(command, params, client) {
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messagePlayerSuccess(client, `You changed the name of rank ${rankId} from [#AAAAAA]${oldRankName} [#FFFFFF]to [#AAAAAA]${params}`);
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messagePlayerSuccess(client, `You changed the name of rank ${rankId} from [#AAAAAA]${oldRankName} [#FFFFFF]to [#AAAAAA]${params}`);
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function createClan(name) {
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function createClan(name) {
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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@@ -463,7 +463,7 @@ function createClan(name) {
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return true;
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return true;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function deleteClan(clanId) {
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function deleteClan(clanId) {
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saveClansToDatabase();
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saveClansToDatabase();
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@@ -481,7 +481,7 @@ function deleteClan(clanId) {
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return false;
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return false;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function getClanData(clanId) {
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function getClanData(clanId) {
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let clans = getServerData().clans;
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let clans = getServerData().clans;
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@@ -494,7 +494,7 @@ function getClanData(clanId) {
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return false;
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return false;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function doesClanNameExist(name) {
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function doesClanNameExist(name) {
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let clans = getServerData().clans;
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let clans = getServerData().clans;
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@@ -507,7 +507,7 @@ function doesClanNameExist(name) {
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return false;
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return false;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function doesClanIdExist(clanId) {
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function doesClanIdExist(clanId) {
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let clans = getServerData().clans;
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let clans = getServerData().clans;
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@@ -520,13 +520,13 @@ function doesClanIdExist(clanId) {
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return false;
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return false;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function reloadAllClans() {
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function reloadAllClans() {
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getServerData().clans = loadClansFromDatabase();
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getServerData().clans = loadClansFromDatabase();
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function saveClansToDatabase() {
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function saveClansToDatabase() {
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let clans = getServerData().clans;
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let clans = getServerData().clans;
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@@ -535,7 +535,7 @@ function saveClansToDatabase() {
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}
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}
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function saveClanToDatabase(clanData) {
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function saveClanToDatabase(clanData) {
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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@@ -550,55 +550,55 @@ function saveClanToDatabase(clanData) {
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return false;
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return false;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanTag(clanId, tag) {
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function setClanTag(clanId, tag) {
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getClanData(clanId).tag = tag;
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getClanData(clanId).tag = tag;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanOwner(clanId, ownerId) {
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function setClanOwner(clanId, ownerId) {
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getClanData(clanId).ownerId = ownerId;
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getClanData(clanId).ownerId = ownerId;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanMemberTag(memberId, tag) {
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function setClanMemberTag(memberId, tag) {
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// finish this later, need to query db
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// finish this later, need to query db
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanMemberFlags(memberId, flags) {
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function setClanMemberFlags(memberId, flags) {
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// finish this later, need to query db
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// finish this later, need to query db
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanMemberTitle(memberId, title) {
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function setClanMemberTitle(memberId, title) {
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// finish this later, need to query db
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// finish this later, need to query db
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanRankTag(clanId, rankId, tag) {
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function setClanRankTag(clanId, rankId, tag) {
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getClanRankData(clanId, rankId).tag = tag;
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getClanRankData(clanId, rankId).tag = tag;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanRankFlags(clanId, rankId, flags) {
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function setClanRankFlags(clanId, rankId, flags) {
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getClanRankData(clanId, rankId).flags = flags;
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getClanRankData(clanId, rankId).flags = flags;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function setClanRankTitle(clanId, rankId, title) {
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function setClanRankTitle(clanId, rankId, title) {
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getClanRankData(clanId, rankId).title = title;
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getClanRankData(clanId, rankId).title = title;
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}
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}
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// -------------------------------------------------------------------------
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// ===========================================================================
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function saveAllClansToDatabase() {
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function saveAllClansToDatabase() {
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for(let i in getServerData().clans) {
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for(let i in getServerData().clans) {
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Block a user