Add item keybinds & change veh binds
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@@ -28,12 +28,26 @@ let globalConfig = {
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spawnCarDistance: 5,
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payAndSprayDistance: 5,
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defaultKeybinds: [
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new serverClasses.keyBindData(false, toInteger(SDLK_i), "engine"),
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new serverClasses.keyBindData(false, toInteger(SDLK_k), "lights"),
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new serverClasses.keyBindData(false, toInteger(SDLK_l), "lock"),
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new serverClasses.keyBindData(false, toInteger(SDLK_k), "engine"),
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new serverClasses.keyBindData(false, toInteger(SDLK_l), "lights"),
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new serverClasses.keyBindData(false, toInteger(SDLK_j), "lock"),
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new serverClasses.keyBindData(false, toInteger(SDLK_f), "enter"),
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new serverClasses.keyBindData(false, toInteger(SDLK_g), "passenger"),
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new serverClasses.keyBindData(false, toInteger(SDLK_m), "cursor"),
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new serverClasses.keyBindData(false, toInteger(SDLK_o), "drop"),
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new serverClasses.keyBindData(false, toInteger(SDLK_p), "pickup"),
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new serverClasses.keyBindData(false, toInteger(SDLK_e), "use"),
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new serverClasses.keyBindData(false, toInteger(SDLK_i), "inv"),
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new serverClasses.keyBindData(false, toInteger(SDLK_0), "i 0"),
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new serverClasses.keyBindData(false, toInteger(SDLK_1), "i 1"),
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new serverClasses.keyBindData(false, toInteger(SDLK_2), "i 2"),
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new serverClasses.keyBindData(false, toInteger(SDLK_3), "i 3"),
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new serverClasses.keyBindData(false, toInteger(SDLK_4), "i 4"),
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new serverClasses.keyBindData(false, toInteger(SDLK_5), "i 5"),
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new serverClasses.keyBindData(false, toInteger(SDLK_6), "i 6"),
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new serverClasses.keyBindData(false, toInteger(SDLK_7), "i 7"),
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new serverClasses.keyBindData(false, toInteger(SDLK_8), "i 8"),
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new serverClasses.keyBindData(false, toInteger(SDLK_9), "i 9"),
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],
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exitPropertyDistance: 3.0,
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enterPropertyDistance: 3.0,
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