Fix create veh func

This commit is contained in:
VortrexFTW
2020-09-08 22:05:54 -05:00
parent 35d940c516
commit 3ef187d7dd

View File

@@ -153,19 +153,22 @@ function createVehicleCommand(command, params, client) {
return false;
}
let modelId = getVehicleModelIDFromParams(params);
let modelId = getVehicleModelIdFromParams(params);
if(!modelId) {
messageClientError(client, "That vehicle type is invalid!");
return false;
}
let frontPos = getPosInFrontOfPos(client.player.position, client.player.heading, s)
let vehicle = createVehicle(frontPos, client.player.heading);
let frontPos = getPosInFrontOfPos(client.player.position, client.player.heading, serverConfig.spawnCarDistance);
let vehicle = createVehicle(modelId, frontPos, client.player.heading);
let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
let vehiclesLength = serverData.vehicles.push(tempVehicleData);
vehicle.setData("ag.dataSlot", vehiclesLength-1, false);
messageClientSuccess(client, "You created a ", getVehicleName(vehicle));
messageClientSuccess(client, `You created a ${getVehicleName(vehicle)}!`);
}
// ---------------------------------------------------------------------------
@@ -316,7 +319,7 @@ function vehicleEngineCommand(command, params, client) {
}
let engineText = (getVehicleData(vehicle).engine) ? "on" : "off";
meActionToNearbyPlayers(client, "turned the " + String(getVehicleName(vehicle)) + "'s engine " + engineText);
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s engine ${engineText}`);
}
// ---------------------------------------------------------------------------
@@ -364,7 +367,7 @@ function vehicleSirenCommand(command, params, client) {
}
let sirenText = (getVehicleData(vehicle).siren) ? "on" : "off";
meActionToNearbyPlayers(client, "turns the " + String(getVehicleName(vehicle)) + "'s siren " + sirenText);
meActionToNearbyPlayers(client, `turns the ${getVehicleName(vehicle)}'s siren ${sirenText}`);
}
// ---------------------------------------------------------------------------
@@ -414,7 +417,8 @@ function doesClientHaveVehicleKeys(client, vehicle) {
// ---------------------------------------------------------------------------
function getVehicleName(vehicle) {
return getVehicleNameFromModelID(vehicle.modelIndex, server.game);
let vehicleName = getVehicleNameFromModelId(vehicle.modelIndex);
return vehicleName;
}
// ---------------------------------------------------------------------------