Fix for damage system, and log
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@@ -708,7 +708,9 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
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break;
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break;
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case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
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case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
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getPlayerData(client).health = getPlayerData(client).health-(healthLoss*getPlayerData(client).incomingDamageMultiplier);
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let reducedDamage = healthLoss*getPlayerData(client).incomingDamageMultiplier;
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logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${reducedDamage})`);
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getPlayerData(client).health = getPlayerData(client).health-reducedDamage;
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setPlayerHealth(client, getPlayerData(client).health);
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setPlayerHealth(client, getPlayerData(client).health);
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break;
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break;
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