Fix AFK and ping status in nametag update util
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@@ -81,7 +81,7 @@ function addAllNetworkHandlers() {
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function updatePlayerNameTag(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
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sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
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sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
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}
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// ===========================================================================
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