Add big game message and font choice
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@@ -7,7 +7,14 @@
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let smallGameMessageFont = null;
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let bigGameMessageFont = {};
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let bigGameMessageFontName = "";
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let bigGameMessageText = "";
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let bigGameMessageColour = COLOUR_WHITE;
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let bigGameMessageTimer = null;
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let smallGameMessageFont = {};
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let smallGameMessageFontName = "";
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let smallGameMessageText = "";
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let smallGameMessageColour = COLOUR_WHITE;
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let smallGameMessageTimer = null;
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@@ -16,43 +23,50 @@ let smallGameMessageTimer = null;
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function initMessagingScript() {
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
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smallGameMessageFont = loadSmallGameMessageFont();
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smallGameMessageFont = loadSmallGameMessageFonts();
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bigGameMessageFont = loadSmallGameMessageFonts();
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
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}
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// ===========================================================================
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function loadSmallGameMessageFont() {
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let tempSmallGameMessageFont = null;
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function loadSmallGameMessageFonts() {
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let tempSmallGameMessageFonts = {};
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let fontStream = openFile("files/fonts/pricedown.ttf");
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if(fontStream != null) {
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tempSmallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
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tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
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fontStream.close();
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}
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return tempSmallGameMessageFont;
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tempSmallGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(20.0, "Roboto");
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tempSmallGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(20.0, "Roboto", "Light");
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return tempSmallGameMessageFonts;
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}
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// ===========================================================================
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function loadBigGameMessageFont() {
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let tempBigGameMessageFont = null;
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let tempBigGameMessageFonts = {};
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let fontStream = openFile("files/fonts/pricedown.ttf");
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if(fontStream != null) {
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tempBigGameMessageFont = lucasFont.createFont(fontStream, 28.0);
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tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
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fontStream.close();
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}
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return tempBigGameMessageFont;
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tempBigGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(28.0, "Roboto");
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tempBigGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(28.0, "Roboto", "Light");
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return tempBigGameMessageFonts;
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}
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// ===========================================================================
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function processSmallGameMessageRendering() {
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if(renderSmallGameMessage) {
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if(smallGameMessageFont != null) {
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if(smallGameMessageFont != "") {
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smallGameMessageFont.render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
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if(smallGameMessageText != "") {
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if(smallGameMessageFonts[smallGameMessageFontName] != null) {
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smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
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}
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}
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}
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@@ -60,12 +74,13 @@ function processSmallGameMessageRendering() {
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// ===========================================================================
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function showSmallGameMessage(text, colour, duration) {
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logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' for ${duration}ms`);
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function showSmallGameMessage(text, colour, duration, fontName) {
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logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
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if(smallGameMessageText != "") {
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clearTimeout(smallGameMessageTimer);
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}
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smallGameMessageFontName = fontName;
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smallGameMessageColour = colour;
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smallGameMessageText = text;
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@@ -73,6 +88,7 @@ function showSmallGameMessage(text, colour, duration) {
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smallGameMessageText = "";
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smallGameMessageColour = COLOUR_WHITE;
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smallGameMessageTimer = null;
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smallGameMessageFontName = "";
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}, duration);
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}
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