More debug logging

This commit is contained in:
Vortrex
2022-03-05 22:11:17 -06:00
parent cd59a0ea4f
commit 47d7ba1af2
3 changed files with 16 additions and 6 deletions

View File

@@ -85,7 +85,7 @@ function initConfigScript() {
logToConsole(LOG_DEBUG, "[VRR.Config]: Applying server config ...");
applyConfigToServer(serverConfig);
logToConsole(LOG_DEBUG, "[VRR.Config]: All config loaded and applied successfully!");
logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
@@ -144,10 +144,12 @@ function loadServerConfigFromId(tempServerId) {
function applyConfigToServer(tempServerConfig) {
if(isTimeSupported()) {
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration)
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
}
if(isWeatherSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting weather to ${tempServerConfig.weather}`);
game.forceWeather(tempServerConfig.weather);
}

View File

@@ -9,7 +9,7 @@
let scriptVersion = "1.0";
let serverStartTime = 0;
let logLevel = LOG_ERROR|LOG_WARN|LOG_INFO;
let logLevel = LOG_DEBUG;
// ===========================================================================

View File

@@ -79,17 +79,25 @@ function initAllClients() {
// ===========================================================================
function updateServerRules() {
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Updating all server rules ...`);
if(isTimeSupported()) {
server.setRule("Time", makeReadableTime(getServerConfig().hour, getServerConfig().minute));
let value = makeReadableTime(getServerConfig().hour, getServerConfig().minute);
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Time" as ${value}`);
server.setRule("Time", value);
}
if(isWeatherSupported()) {
server.setRule("Weather", getGameData().weatherNames[getServerGame()][getServerConfig().weather]);
let value = getGameData().weatherNames[getServerGame()][getServerConfig().weather];
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
server.setRule("Weather", value);
}
if(isSnowSupported()) {
server.setRule("Snowing", getYesNoFromBool(getServerConfig().fallingSnow));
let value = getYesNoFromBool(getServerConfig().fallingSnow);
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Snowing" as ${value}`);
server.setRule("Snowing", value);
}
logToConsole(LOG_DEBUG, `[VRR.Utilities]: All server rules updated successfully!`);
}
// ===========================================================================