Don't set sync flags + remove parked stuff
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@@ -400,20 +400,20 @@ function processLocalPlayerVehicleControlState() {
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if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
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if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
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localPlayer.vehicle.engine = false;
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localPlayer.vehicle.netFlags.sendSync = false;
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//localPlayer.vehicle.netFlags.sendSync = false;
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if (!localPlayer.vehicle.engine) {
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if (typeof localPlayer.vehicle.velocity != "undefined") {
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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}
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if (parkedVehiclePosition) {
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localPlayer.vehicle.position = parkedVehiclePosition;
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localPlayer.vehicle.heading = parkedVehicleHeading;
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}
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//if (parkedVehiclePosition) {
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// localPlayer.vehicle.position = parkedVehiclePosition;
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// localPlayer.vehicle.heading = parkedVehicleHeading;
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//}
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}
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} else {
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localPlayer.vehicle.netFlags.sendSync = true;
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//localPlayer.vehicle.netFlags.sendSync = true;
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}
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}
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}
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