Don't set sync flags + remove parked stuff
This commit is contained in:
@@ -400,20 +400,20 @@ function processLocalPlayerVehicleControlState() {
|
|||||||
if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
|
if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
|
||||||
if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
|
if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
|
||||||
localPlayer.vehicle.engine = false;
|
localPlayer.vehicle.engine = false;
|
||||||
localPlayer.vehicle.netFlags.sendSync = false;
|
//localPlayer.vehicle.netFlags.sendSync = false;
|
||||||
if (!localPlayer.vehicle.engine) {
|
if (!localPlayer.vehicle.engine) {
|
||||||
if (typeof localPlayer.vehicle.velocity != "undefined") {
|
if (typeof localPlayer.vehicle.velocity != "undefined") {
|
||||||
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
|
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
|
||||||
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
|
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (parkedVehiclePosition) {
|
//if (parkedVehiclePosition) {
|
||||||
localPlayer.vehicle.position = parkedVehiclePosition;
|
// localPlayer.vehicle.position = parkedVehiclePosition;
|
||||||
localPlayer.vehicle.heading = parkedVehicleHeading;
|
// localPlayer.vehicle.heading = parkedVehicleHeading;
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
localPlayer.vehicle.netFlags.sendSync = true;
|
//localPlayer.vehicle.netFlags.sendSync = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user