Fix some GUI stuff
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@@ -272,13 +272,6 @@ function sendJobRouteLocationToPlayer(client, position, colour) {
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// ===========================================================================
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function showPlayerChangePasswordGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.changePassword", client);
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}
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// ===========================================================================
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function showPlayerLoginSuccessGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.loginSuccess", client);
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@@ -344,18 +337,25 @@ function showPlayerNewCharacterGUI(client) {
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function showPlayerChangePasswordGUI(client, errorMessage = "") {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showChangePassword", client);
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sendNetworkEventToPlayer("vrr.showChangePassword", client, errorMessage);
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}
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// ===========================================================================
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function showPlayerResetPasswordCodeInputGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password GUI signal to ${getPlayerDisplayForConsole(client)}`);
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client);
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}
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// ===========================================================================
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function showPlayerResetPasswordEmailInputGUI(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showResetPasswordEmailInput", client);
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}
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// ===========================================================================
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function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
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@@ -400,7 +400,7 @@ function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") {
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function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
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sendNetworkEventToPlayer("vrr.showInfo", client, errorMessage, errorTitle, buttonText);
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sendNetworkEventToPlayer("vrr.showError", client, errorMessage, errorTitle, buttonText);
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}
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// ===========================================================================
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