Update for veh respawn timer
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@@ -251,6 +251,7 @@ function showRandomTipToAllPlayers() {
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function checkInactiveVehicleRespawns() {
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function checkInactiveVehicleRespawns() {
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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for(let i in vehicles) {
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for(let i in vehicles) {
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if(getVehicleData(vehicles[i] != false)) {
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if(isVehicleUnoccupied(vehicles[i])) {
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if(isVehicleUnoccupied(vehicles[i])) {
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if(getVehicleData(vehicles[i]).lastActiveTime != false) {
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if(getVehicleData(vehicles[i]).lastActiveTime != false) {
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if(getCurrentUnixTimestamp() - getVehicleData(vehicles[i]).lastActiveTime >= getGlobalConfig().vehicleInactiveRespawnDelay) {
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if(getCurrentUnixTimestamp() - getVehicleData(vehicles[i]).lastActiveTime >= getGlobalConfig().vehicleInactiveRespawnDelay) {
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@@ -263,5 +264,6 @@ function checkInactiveVehicleRespawns() {
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}
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}
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}
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}
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}
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}
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}
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// ===========================================================================
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// ===========================================================================
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