Formatting
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@@ -25,25 +25,40 @@ function initClientScripts() {
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// ===========================================================================
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// ===========================================================================
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function setUpInitialGame() {
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function setUpInitialGame() {
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switch(getGame()) {
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if(getGame() == VRR_GAME_GTA_III) {
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case [VRR_GAME_GTA_III]: {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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break;
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}
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case [VRR_GAME_GTA_VC]: {
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// Turn off unlimited sprint
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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// Set completed game progress
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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// Traffic and ped density
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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// Disables taxi/vigilante/etc and other start mission triggers
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game.onMission = true;
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// Provided by mouse camera script (mousecam.js)
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SetStandardControlsEnabled(true);
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} else if(getGame() == VRR_GAME_GTA_VC) {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
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// Turn off unlimited sprint
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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// Set completed game progress
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game.setGameStat(STAT_PROGRESSMADE, 99999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 99999);
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// Traffic and ped density
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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// Load all anim libs
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game.REQUEST_ANIMATION("bikev");
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game.REQUEST_ANIMATION("bikev");
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game.REQUEST_ANIMATION("bikeh");
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game.REQUEST_ANIMATION("bikeh");
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game.REQUEST_ANIMATION("biked");
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game.REQUEST_ANIMATION("biked");
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@@ -66,13 +81,15 @@ function setUpInitialGame() {
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game.REQUEST_ANIMATION("lance");
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game.REQUEST_ANIMATION("lance");
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game.REQUEST_ANIMATION("skate");
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game.REQUEST_ANIMATION("skate");
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game.LOAD_ALL_MODELS_NOW();
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//game.LOAD_ALL_MODELS_NOW();
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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// Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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game.onMission = true;
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break;
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}
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case [VRR_GAME_GTA_SA]: {
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// Provided by mouse camera script (mousecam.js)
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SetStandardControlsEnabled(true);
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} else if(getGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
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// Turn weapon skills down a bit
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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@@ -83,7 +100,11 @@ function setUpInitialGame() {
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game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
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// Pro driving skill
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game.setGameStat(STAT_DRIVING_SKILL, 9999);
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game.setGameStat(STAT_DRIVING_SKILL, 9999);
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// Only visual for CJ, but affects all peds fight speed, bicycle hop, etc
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game.setGameStat(STAT_FAT, 9999);
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game.setGameStat(STAT_FAT, 9999);
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game.setGameStat(STAT_ENERGY, 9999);
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game.setGameStat(STAT_ENERGY, 9999);
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game.setGameStat(STAT_CYCLE_SKILL, 9999);
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game.setGameStat(STAT_CYCLE_SKILL, 9999);
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@@ -98,12 +119,12 @@ function setUpInitialGame() {
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
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// Disables default yellow cone at doors for entering places in singleplayer
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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game.setDefaultInteriors(false);
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break;
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}
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case [VRR_GAME_GTA_IV]: {
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// Disables taxi/vigilante/etc and other start mission triggers
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game.onMission = true;
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} else if(getGame() == VRR_GAME_GTA_IV) {
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natives.allowEmergencyServices(false);
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natives.allowEmergencyServices(false);
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natives.setCreateRandomCops(true);
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natives.setCreateRandomCops(true);
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natives.setMaxWantedLevel(0);
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natives.setMaxWantedLevel(0);
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@@ -165,25 +186,11 @@ function setUpInitialGame() {
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// Some last steps
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// Some last steps
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//natives.loadAllObjectsNow();
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//natives.loadAllObjectsNow();
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break;
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} else if(getGame() == VRR_GAME_MAFIA_ONE) {
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}
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case VRR_GAME_MAFIA_ONE: {
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game.mapEnabled = false;
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game.mapEnabled = false;
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game.setTrafficEnabled(false);
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game.setTrafficEnabled(false);
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break;
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}
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}
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}
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}
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}
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// ===========================================================================
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function initClient() {
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loadLocaleConfig();
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loadAllLocaleStrings();
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setUpInitialGame();
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}
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// ===========================================================================
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// ===========================================================================
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