Set veh lights after setting save to true
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@@ -306,8 +306,8 @@ function vehicleLightsCommand(command, params, client) {
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}
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getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
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setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
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getVehicleData(vehicle).needsSaved = true;
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setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
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meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
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}
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