Use ped id for collision util
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@@ -27,7 +27,7 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
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let freezePlayer = false;
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switch (animationData.moveType) {
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case V_ANIMMOVE_FORWARD: {
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setElementCollisionsEnabled(ped, false);
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setElementCollisionsEnabled(pedId, false);
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if (ped.isSyncer) {
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setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
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}
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