Use ped id for collision util

This commit is contained in:
Vortrex
2023-01-11 00:02:57 -06:00
parent ae215aa0db
commit 51e0d63b3d

View File

@@ -27,7 +27,7 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let freezePlayer = false; let freezePlayer = false;
switch (animationData.moveType) { switch (animationData.moveType) {
case V_ANIMMOVE_FORWARD: { case V_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false); setElementCollisionsEnabled(pedId, false);
if (ped.isSyncer) { if (ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset)); setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
} }