Clear data option for clear wep util+dont freeze car
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@@ -314,12 +314,14 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
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// ===========================================================================
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function clearLocalPlayerWeapons() {
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function clearLocalPlayerWeapons(clearData) {
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logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing weapons`);
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localPlayer.clearWeapons();
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forceWeapon = 0;
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forceWeaponAmmo = 0;
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forceWeaponClipAmmo = 0;
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if(clearData == true) {
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forceWeapon = 0;
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forceWeaponAmmo = 0;
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forceWeaponClipAmmo = 0;
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}
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}
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// ===========================================================================
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@@ -358,15 +360,15 @@ function setLocalPlayerInterior(interior) {
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if(!isGTAIV()) {
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localPlayer.interior = interior;
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game.cameraInterior = interior;
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} else {
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if(getGameConfig().mainWorldInterior != interior) {
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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natives.activateInterior(interiorId, true);
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natives.loadAllObjectsNow();
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}
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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natives.activateInterior(interiorId, true);
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}
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} //else {
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//if(getGameConfig().mainWorldInterior != interior) {
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// let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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// natives.activateInterior(interiorId, true);
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// natives.loadAllObjectsNow();
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//}
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//let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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//natives.activateInterior(interiorId, true);
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//}
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}
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//let vehicles = getElementsByType(ELEMENT_VEHICLE);
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@@ -575,24 +577,20 @@ function processWantedLevelReset() {
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function processLocalPlayerVehicleControlState() {
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if(areServerElementsSupported()) {
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if(inVehicle && localPlayer.vehicle != null) {
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if(getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
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localPlayer.vehicle.engine = false;
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}
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if(doesEntityDataExist(localPlayer.vehicle, "vrr.engine")) {
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if(getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
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localPlayer.vehicle.engine = false;
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if(!localPlayer.vehicle.engine) {
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if(typeof localPlayer.vehicle.velocity != "undefined") {
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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}
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if(!localPlayer.vehicle.engine) {
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if(typeof localPlayer.vehicle.velocity != "undefined") {
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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}
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if(parkedVehiclePosition) {
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localPlayer.vehicle.position = parkedVehiclePosition;
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localPlayer.vehicle.heading = parkedVehicleHeading;
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}
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} else {
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if(parkedVehiclePosition) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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//if(parkedVehiclePosition) {
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// localPlayer.vehicle.position = parkedVehiclePosition;
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// localPlayer.vehicle.heading = parkedVehicleHeading;
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//}
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}
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}
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}
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}
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