Save all houses on create, fix pickups
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@@ -56,6 +56,8 @@ function createHouseCommand(command, params, client) {
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let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerDimension(client));
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let houseId = getServerData().houses.push(tempHouseData);
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saveAllHousesToDatabase();
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createHouseEntrancePickup(houseId);
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createHouseExitPickup(houseId);
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createHouseEntranceBlip(houseId);
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@@ -411,7 +413,7 @@ function getPlayerHouse(client) {
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return getEntityData(client, "vrr.inHouse");
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}
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return false;
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return -1;
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}
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// ===========================================================================
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@@ -510,7 +512,7 @@ function createHouseEntrancePickup(houseId) {
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pickupModelId = getHouseData(houseId).entrancePickupModel;
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}
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getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition);
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getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
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setElementOnAllDimensions(getHouseData(houseId).entrancePickup, false);
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setElementDimension(getHouseData(houseId).entrancePickup, getHouseData(houseId).entranceDimension);
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setEntityData(getHouseData(houseId).entrancePickup, "vrr.owner.type", VRR_PICKUP_HOUSE_ENTRANCE, false);
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@@ -539,9 +541,11 @@ function createHouseEntranceBlip(houseId) {
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blipModelId = getHouseData(houseId).entranceBlipModel;
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}
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getHouseData(houseId).entranceBlip = gta.createBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
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getHouseData(houseId).entranceBlip.dimension = getHouseData(houseId).entranceDimension;
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getHouseData(houseId).entranceBlip.onAllDimensions = false;
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getHouseData(houseId).entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
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setElementDimension(getHouseData(houseId).entranceBlip, getHouseData(houseId).entranceDimension);
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setElementOnAllDimensions(getHouseData(houseId).entranceBlip, false);
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//getHouseData(houseId).entranceBlip.streamInDistance = 300;
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//getHouseData(houseId).entranceBlip.streamOutDistance = 350;
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setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
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setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.id", houseId, false);
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addToWorld(getHouseData(houseId).entranceBlip);
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@@ -563,9 +567,9 @@ function createHouseExitPickup(houseId) {
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pickupModelId = getHouseData(houseId).exitPickupModel;
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}
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getHouseData(houseId).exitPickup = gta.createPickup(pickupModelId, getHouseData(houseId).exitPosition);
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getHouseData(houseId).exitPickup.dimension = getHouseData(houseId).exitDimension;
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getHouseData(houseId).exitPickup.onAllDimensions = false;
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getHouseData(houseId).exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
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setElementDimension(getHouseData(houseId).exitPickup, getHouseData(houseId).exitDimension);
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setElementOnAllDimensions(getHouseData(houseId).exitPickup, false);
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setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.type", VRR_PICKUP_HOUSE_EXIT, false);
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setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.id", houseId, false);
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setEntityData(getHouseData(houseId).exitPickup, "vrr.label.type", VRR_LABEL_EXIT, true);
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@@ -589,9 +593,9 @@ function createHouseExitBlip(houseId) {
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blipModelId = getHouseData(houseId).exitBlipModel;
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}
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getHouseData(houseId).exitBlip = gta.createBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
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getHouseData(houseId).exitBlip.dimension = getHouseData(houseId).entranceDimension;
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getHouseData(houseId).exitBlip.onAllDimensions = false;
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getHouseData(houseId).exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
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setElementDimension(getHouseData(houseId).exitBlip, getHouseData(houseId).entranceDimension);
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setElementOnAllDimensions(getHouseData(houseId).exitBlip, false);
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setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
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setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.id", houseId, false);
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addToWorld(getHouseData(houseId).exitBlip);
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