Save all houses on create, fix pickups

This commit is contained in:
Vortrex
2021-07-25 22:15:43 -05:00
parent d76420e8d7
commit 58388c42ec

View File

@@ -56,6 +56,8 @@ function createHouseCommand(command, params, client) {
let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerDimension(client));
let houseId = getServerData().houses.push(tempHouseData);
saveAllHousesToDatabase();
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
createHouseEntranceBlip(houseId);
@@ -411,7 +413,7 @@ function getPlayerHouse(client) {
return getEntityData(client, "vrr.inHouse");
}
return false;
return -1;
}
// ===========================================================================
@@ -510,7 +512,7 @@ function createHouseEntrancePickup(houseId) {
pickupModelId = getHouseData(houseId).entrancePickupModel;
}
getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition);
getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementOnAllDimensions(getHouseData(houseId).entrancePickup, false);
setElementDimension(getHouseData(houseId).entrancePickup, getHouseData(houseId).entranceDimension);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.owner.type", VRR_PICKUP_HOUSE_ENTRANCE, false);
@@ -539,9 +541,11 @@ function createHouseEntranceBlip(houseId) {
blipModelId = getHouseData(houseId).entranceBlipModel;
}
getHouseData(houseId).entranceBlip = gta.createBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
getHouseData(houseId).entranceBlip.dimension = getHouseData(houseId).entranceDimension;
getHouseData(houseId).entranceBlip.onAllDimensions = false;
getHouseData(houseId).entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).entranceBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).entranceBlip, false);
//getHouseData(houseId).entranceBlip.streamInDistance = 300;
//getHouseData(houseId).entranceBlip.streamOutDistance = 350;
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).entranceBlip);
@@ -563,9 +567,9 @@ function createHouseExitPickup(houseId) {
pickupModelId = getHouseData(houseId).exitPickupModel;
}
getHouseData(houseId).exitPickup = gta.createPickup(pickupModelId, getHouseData(houseId).exitPosition);
getHouseData(houseId).exitPickup.dimension = getHouseData(houseId).exitDimension;
getHouseData(houseId).exitPickup.onAllDimensions = false;
getHouseData(houseId).exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementDimension(getHouseData(houseId).exitPickup, getHouseData(houseId).exitDimension);
setElementOnAllDimensions(getHouseData(houseId).exitPickup, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.type", VRR_PICKUP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.id", houseId, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.label.type", VRR_LABEL_EXIT, true);
@@ -589,9 +593,9 @@ function createHouseExitBlip(houseId) {
blipModelId = getHouseData(houseId).exitBlipModel;
}
getHouseData(houseId).exitBlip = gta.createBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
getHouseData(houseId).exitBlip.dimension = getHouseData(houseId).entranceDimension;
getHouseData(houseId).exitBlip.onAllDimensions = false;
getHouseData(houseId).exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).exitBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).exitBlip, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).exitBlip);