Rename funcs from client to player
This commit is contained in:
@@ -232,7 +232,7 @@ function createAllJobPickups() {
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// ---------------------------------------------------------------------------
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function showJobInformationToPlayer(client, jobType) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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@@ -243,7 +243,7 @@ function showJobInformationToPlayer(client, jobType) {
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switch(jobType) {
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case AG_JOB_POLICE:
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if(!canClientUsePoliceJob(client)) {
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if(!canPlayerUsePoliceJob(client)) {
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return false;
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}
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@@ -320,7 +320,7 @@ function showJobInformationToPlayer(client, jobType) {
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// ---------------------------------------------------------------------------
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function takeJobCommand(command, params, client) {
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if(!canClientUseJobs(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs!");
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return false;
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}
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@@ -365,11 +365,10 @@ function takeJobCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function startWorkingCommand(command, params, client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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let closestJobLocation = getClosestJobLocation(client.player.position);
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let jobData = getJobData(closestJobLocation.job);
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@@ -400,16 +399,13 @@ function startWorkingCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function stopWorkingCommand(command, params, client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)) {
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return false;
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}
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let closestJobLocation = getClosestJobLocation(client.player.position);
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if(closestJobLocation.position.distance(client.player.position) > getServerConfig().stopWorkingDistance) {
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messageClientError(client, "There are no job locations close enough!");
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return false;
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are not working!");
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return false;
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}
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//if(getClientCurrentSubAccount(client).job != closestJob.jobType) {
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@@ -427,7 +423,7 @@ function stopWorkingCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function startWorking(client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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@@ -475,7 +471,7 @@ function startWorking(client) {
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// ---------------------------------------------------------------------------
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function givePlayerJobEquipment(client, equipmentId) {
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if(!canClientUseJobs(client)) {
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if(!canPlayerUseJobs(client)) {
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return false;
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}
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@@ -490,7 +486,11 @@ function givePlayerJobEquipment(client, equipmentId) {
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// ---------------------------------------------------------------------------
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function stopWorking(client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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if(!isPlayerWorking(client)) {
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return false;
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}
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@@ -624,7 +624,7 @@ function jobEquipmentCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function quitJobCommand(command, params, client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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@@ -637,7 +637,7 @@ function quitJobCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function jobRadioCommand(command, params, client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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@@ -649,7 +649,7 @@ function jobRadioCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function jobDepartmentRadioCommand(command, params, client) {
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if(!canClientUseJobs(client)){
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if(!canPlayerUseJobs(client)){
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return false;
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}
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@@ -699,6 +699,7 @@ function reloadAllJobsCommand(command, params, client) {
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}
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}
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forceAllPlayersToStopWorking();
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getServerData().jobs = null;
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getServerData().jobs = loadJobsFromDatabase();
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createAllJobPickups();
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@@ -707,4 +708,57 @@ function reloadAllJobsCommand(command, params, client) {
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messageAdminAction(`All server jobs have been reloaded by an admin!`);
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}
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function forceAllPlayersToStopWorking() {
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getClients().forEach(function(client) {
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stopWorking(client);
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});
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}
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// ---------------------------------------------------------------------------
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function jobStartRouteCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You aren't working yet! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_BUS) && !doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
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messageClientError(client, "Your job doesn't use a route!");
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return false;
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}
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if(!isPlayerInJobVehicle(client)) {
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messageClientError(client, "You need to be in a vehicle that belongs to your job!");
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return false;
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}
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startJobRoute(client);
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return true;
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}
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// ---------------------------------------------------------------------------
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function isPlayerInJobVehicle(client) {
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if(getPlayerVehicle(client)) {
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let vehicle = getPlayerVehicle(client);
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if(isVehicleOwnedByJob(vehicle, getClientCurrentSubAccount(client).job)) {
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return true;
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function isPlayerWorking(client) {
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return getClientCurrentSubAccount(client).isWorking;
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}
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// ---------------------------------------------------------------------------
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