Map loaded net event

This commit is contained in:
Vortrex
2022-09-20 02:24:48 -05:00
parent a077699648
commit 5ce4bd15a3

View File

@@ -9,14 +9,14 @@
// ===========================================================================
function initNetworkEventsScript() {
logToConsole(LOG_DEBUG, "[VRR.NetEvents]: Initializing network events script ...");
logToConsole(LOG_INFO, "[VRR.NetEvents]: Network events script initialized!");
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Initializing network events script ...");
logToConsole(LOG_INFO, "[AGRP.NetEvents]: Network events script initialized!");
}
// ===========================================================================
function addAllNetworkEventHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
logToConsole(LOG_DEBUG, "[AGRP.Client]: Adding network handlers ...");
// KeyBind
addNetworkEventHandler("agrp.useKeyBind", playerUsedKeyBind);
@@ -74,19 +74,20 @@ function addAllNetworkEventHandlers() {
addNetworkEventHandler("agrp.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
addNetworkEventHandler("agrp.playerPedId", receivePlayerPedNetworkId);
addNetworkEventHandler("agrp.playerCop", setPlayerAsCopState);
addNetworkEventHandler("agrp.mapLoaded", playerMapLoaded);
}
// ===========================================================================
function updatePlayerNameTag(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
//logToConsole(LOG_DEBUG, `[AGRP.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
sendNetworkEventToPlayer("agrp.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
}
// ===========================================================================
function updateAllPlayerNameTags() {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending updated nametags to all players`);
let clients = getClients();
for (let i in clients) {
updatePlayerNameTag(clients[i]);
@@ -96,7 +97,7 @@ function updateAllPlayerNameTags() {
// ===========================================================================
function updatePlayerPing(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
//logToConsole(LOG_DEBUG, `[AGRP.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
sendNetworkEventToPlayer("agrp.ping", null, getPlayerName(client), getPlayerPing(client));
}
@@ -104,7 +105,7 @@ function updatePlayerPing(client) {
function playerClientReady(client) {
playerResourceReady[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
if (playerResourceStarted[client.index] == true && playerInitialized[client.index] == false) {
initClient(client);
}
@@ -114,14 +115,14 @@ function playerClientReady(client) {
function playerGUIReady(client) {
playerGUI[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
}
// ===========================================================================
function playerClientStarted(client) {
playerResourceStarted[client.index] = true;
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
if (playerResourceReady[client.index] == true && playerInitialized[client.index] == false) {
initClient(client);
}
@@ -130,7 +131,7 @@ function playerClientStarted(client) {
// ===========================================================================
function playerClientStopped(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
getPlayerData(client).customDisconnectReason = `Kicked - Client script verification failed.`;
disconnectPlayer(client);
}
@@ -138,7 +139,7 @@ function playerClientStopped(client) {
// ===========================================================================
function showSmallGameMessage(client, text, colour, duration, fontName = "Pricedown") {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
sendNetworkEventToPlayer("agrp.smallGameMessage", client, text, colour, duration, fontName);
}
@@ -149,7 +150,7 @@ function enableCityAmbienceForPlayer(client, clearElements = false) {
// return false;
//}
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//sendNetworkEventToPlayer("agrp.ambience", client, true);
}
@@ -160,21 +161,21 @@ function disableCityAmbienceForPlayer(client, clearElements = false) {
// return false;
//}
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//sendNetworkEventToPlayer("agrp.ambience", client, false, clearElements);
}
// ===========================================================================
function clearPlayerOwnedPeds(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.clearPeds", client);
}
// ===========================================================================
function updatePlayerSpawnedState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
getPlayerData(client).spawned = true;
sendNetworkEventToPlayer("agrp.spawned", client, state);
}
@@ -182,21 +183,21 @@ function updatePlayerSpawnedState(client, state) {
// ===========================================================================
function setPlayerControlState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
sendNetworkEventToPlayer("agrp.control", client, state, !state);
}
// ===========================================================================
function updatePlayerShowLogoState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
sendNetworkEventToPlayer("agrp.logo", client, state);
}
// ===========================================================================
function restorePlayerCamera(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
sendNetworkEventToPlayer("agrp.restoreCamera", client);
}
@@ -209,7 +210,7 @@ function setPlayer2DRendering(client, hudState = false, labelState = false, smal
// ===========================================================================
function syncPlayerProperties(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
sendNetworkEventToPlayer("agrp.syncElement", null, getPlayerPed(client).id);
}
@@ -217,7 +218,7 @@ function syncPlayerProperties(client) {
function updatePlayerSnowState(client) {
if (isSnowSupported(getGame())) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
sendNetworkEventToPlayer("agrp.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
}
}
@@ -225,7 +226,7 @@ function updatePlayerSnowState(client) {
// ===========================================================================
function updatePlayerHotBar(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
let tempHotBarItems = [];
for (let i in getPlayerData(client).hotBarItems) {
let itemImage = "";
@@ -248,14 +249,14 @@ function updatePlayerHotBar(client) {
// ===========================================================================
function setPlayerWeaponDamageEnabled(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
sendNetworkEventToPlayer("agrp.weaponDamageEnabled", null, getPlayerName(client), state);
}
// ===========================================================================
function setPlayerWeaponDamageEvent(client, eventType) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
sendNetworkEventToPlayer("agrp.weaponDamageEvent", null, getPlayerName(client), eventType);
getPlayerData(client).weaponDamageEvent = eventType;
}
@@ -263,259 +264,259 @@ function setPlayerWeaponDamageEvent(client, eventType) {
// ===========================================================================
function sendJobRouteLocationToPlayer(client, position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route location data to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending job route location data to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showJobRouteLocation", client, position, colour);
}
// ===========================================================================
function showPlayerLoginSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.loginSuccess", client);
}
// ===========================================================================
function showPlayerLoginFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.loginFailed", client, errorMessage);
}
// ===========================================================================
function showPlayerRegistrationSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.registrationSuccess", client);
}
// ===========================================================================
function showPlayerRegistrationFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.registrationFailed", client, errorMessage);
}
// ===========================================================================
function sendPlayerGUIColours(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
}
// ===========================================================================
function sendPlayerGUIInit(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.guiInit", client);
}
// ===========================================================================
function showPlayerLoginGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showLogin", client);
}
// ===========================================================================
function showPlayerRegistrationGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showRegistration", client);
}
// ===========================================================================
function showPlayerNewCharacterGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showNewCharacter", client);
}
// ===========================================================================
function showPlayerChangePasswordGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showChangePassword", client, errorMessage);
}
// ===========================================================================
function showPlayerResetPasswordCodeInputGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showResetPasswordCodeInput", client);
}
// ===========================================================================
function showPlayerResetPasswordEmailInputGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showResetPasswordEmailInput", client);
}
// ===========================================================================
function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
}
// ===========================================================================
function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
}
// ===========================================================================
function showPlayerCharacterSelectSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.characterSelectSuccess", client);
}
// ===========================================================================
function showPlayerCharacterSelectFailedGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.characterSelectFailed", client);
}
// ===========================================================================
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`);
sendNetworkEventToPlayer("agrp.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText);
}
// ===========================================================================
function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
sendNetworkEventToPlayer("agrp.showInfo", client, infoMessage, infoTitle, buttonText);
}
// ===========================================================================
function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
sendNetworkEventToPlayer("agrp.showError", client, errorMessage, errorTitle, buttonText);
}
// ===========================================================================
function sendRunCodeToClient(client, code, returnTo) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
sendNetworkEventToPlayer("agrp.runCode", client, code, getPlayerId(returnTo));
}
// ===========================================================================
function sendPlayerWorkingState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.working", client, state);
}
// ===========================================================================
function sendPlayerJobType(client, jobType) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.jobType", client, jobType);
}
// ===========================================================================
function sendPlayerStopJobRoute(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.hideJobRouteLocation", client);
}
// ===========================================================================
function sendPlayerMouseCameraToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.mouseCamera", client);
}
// ===========================================================================
function setPlayerMouseCameraState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.mouseCameraForce", client, state);
}
// ===========================================================================
function sendPlayerMouseCursorToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.mouseCursor", client);
}
// ===========================================================================
function sendAddAccountKeyBindToClient(client, key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
sendNetworkEventToPlayer("agrp.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
}
// ===========================================================================
function sendClearKeyBindsToClient(client, key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
sendNetworkEventToPlayer("agrp.clearKeyBinds", client);
}
// ===========================================================================
function sendRemoveAccountKeyBindToClient(client, key) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
sendNetworkEventToPlayer("agrp.delKeyBind", client, toInteger(key));
}
// ===========================================================================
function sendPlayerSetPosition(client, position) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
sendNetworkEventToPlayer("agrp.position", client, position);
}
// ===========================================================================
function sendPlayerSetHeading(client, heading) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
sendNetworkEventToPlayer("agrp.heading", client, heading);
}
// ===========================================================================
function sendPlayerSetInterior(client, interior) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
sendNetworkEventToPlayer("agrp.interior", client, interior);
}
// ===========================================================================
function sendPlayerFrozenState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
sendNetworkEventToPlayer("agrp.frozen", client, state);
}
// ===========================================================================
function clearPlayerWeapons(client, clearData = true) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
sendNetworkEventToPlayer("agrp.clearWeapons", client, clearData);
}
// ===========================================================================
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.newCharacterFailed", client, errorMessage);
}
// ===========================================================================
function sendPlayerRemoveFromVehicle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.removeFromVehicle", client);
}
@@ -533,10 +534,10 @@ function showPlayerItemTakeDelay(client, itemId) {
if (getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
@@ -548,10 +549,10 @@ function showPlayerItemUseDelay(client, itemSlot) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
@@ -563,10 +564,10 @@ function showPlayerItemDropDelay(client, itemSlot) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
@@ -578,10 +579,10 @@ function showPlayerItemPickupDelay(client, itemId) {
if (getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
@@ -593,10 +594,10 @@ function showPlayerItemPutDelay(client, itemSlot) {
if (getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
@@ -609,18 +610,18 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
if (getPlayerData(client).hotBarItems[itemSlot] != -1) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
if (delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerSwitchItem(client, itemSlot);
}
}
@@ -628,14 +629,14 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
// ===========================================================================
function sendPlayerDrunkEffect(client, amount, duration) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
sendNetworkEventToPlayer("agrp.drunkEffect", client, amount, duration);
}
// ===========================================================================
function sendPlayerClearPedState(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("agrp.clearPedState", client);
}
@@ -645,29 +646,29 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
let damagerEntity = getPlayerFromParams(damagerEntityName);
if (isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`);
if (isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`);
return false;
}
if (!getPlayerData(damagerEntity) || !getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
switch (getPlayerData(damagerEntity).weaponDamageEvent) {
case AGRP_WEAPON_DAMAGE_EVENT_TAZER:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`);
tazePlayer(client);
}
@@ -680,10 +681,10 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
break;
case AGRP_WEAPON_DAMAGE_EVENT_NORMAL:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
let remainingDamage = healthLoss * getPlayerData(client).incomingDamageMultiplier;
if (getPlayerArmour(client) > 0) {
//logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s armour was ${getPlayerArmour(client)}, so it was reduced by ${healthLoss}`);
//logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s armour was ${getPlayerArmour(client)}, so it was reduced by ${healthLoss}`);
if (getPlayerArmour(client) - remainingDamage < 0) {
setPlayerArmour(client, 0);
remainingDamage = remainingDamage - getPlayerArmour(client);
@@ -695,7 +696,7 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
break;
default:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
logToConsole(LOG_DEBUG, `[AGRP.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier));
break;
}
@@ -955,21 +956,21 @@ function sendPlayerChatAutoHideDelay(client, delay) {
// ===========================================================================
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
sendNetworkEventToPlayer("agrp.radioStream", client, streamURL, loop, volume, element);
}
// ===========================================================================
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
sendNetworkEventToPlayer("agrp.audioFileStream", client, audioName, loop, volume);
}
// ===========================================================================
function stopRadioStreamForPlayer(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
logToConsole(LOG_DEBUG, `[AGRP.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
sendNetworkEventToPlayer("agrp.stopRadioStream", client);
}
@@ -1096,14 +1097,14 @@ function setPlayerInfiniteRun(client, state) {
// ==========================================================================
function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
sendNetworkEventToPlayer("agrp.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, hasItems) {
sendNetworkEventToPlayer("agrp.business", client, businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, hasItems);
}
// ==========================================================================
function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
sendNetworkEventToPlayer("agrp.house", client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior) {
sendNetworkEventToPlayer("agrp.house", client, houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior);
}
// ==========================================================================
@@ -1123,7 +1124,7 @@ function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour
function sendAllBusinessesToPlayer(client) {
let businesses = getServerData().businesses;
for (let i in businesses) {
sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false);
sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].buyPrice, businesses[i].rentPrice, businesses[i].hasInterior, doesBusinessHaveAnyItemsToBuy(i));
}
}
@@ -1132,7 +1133,7 @@ function sendAllBusinessesToPlayer(client) {
function sendAllHousesToPlayer(client) {
let houses = getServerData().houses;
for (let i in houses) {
sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior);
sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].buyPrice, houses[i].rentPrice, houses[i].hasInterior);
}
}
@@ -1287,4 +1288,11 @@ function sendMapChangeWarningToPlayer(client, changingToNight) {
sendNetworkEventToPlayer("agrp.mapChangingSoon", client, changingToNight);
}
// ==========================================================================
function playerMapLoaded(client, mapName) {
//updateAllInteriorVehiclesForPlayer(client, propertyData.exitInterior, propertyData.exitDimension);
}
// ==========================================================================