Offload labels, nametags, mousecam, and scoreboard
This commit is contained in:
@@ -79,11 +79,11 @@ function onResourceReady(event, resource) {
|
||||
// ===========================================================================
|
||||
|
||||
function onProcess(event, deltaTime) {
|
||||
if(localPlayer == null) {
|
||||
if (localPlayer == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!isSpawned) {
|
||||
if (!isSpawned) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -116,21 +116,21 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
|
||||
// ===========================================================================
|
||||
|
||||
function onDrawnHUD(event) {
|
||||
if(!renderHUD) {
|
||||
if (!renderHUD) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(localPlayer == null) {
|
||||
if (localPlayer == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
processSmallGameMessageRendering();
|
||||
processScoreBoardRendering();
|
||||
//processScoreBoardRendering();
|
||||
processLabelRendering();
|
||||
processLogoRendering();
|
||||
//processLogoRendering();
|
||||
processItemActionRendering();
|
||||
processSkinSelectRendering();
|
||||
processNameTagRendering();
|
||||
//processNameTagRendering();
|
||||
processInteriorLightsRendering();
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
|
||||
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
if(inVehicleSeat) {
|
||||
if (inVehicleSeat) {
|
||||
parkedVehiclePosition = false;
|
||||
parkedVehicleHeading = false;
|
||||
}
|
||||
@@ -167,11 +167,11 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
|
||||
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
//if(inVehicleSeat == 0) {
|
||||
//setVehicleEngine(vehicle, false);
|
||||
//if(!inVehicle.engine) {
|
||||
// parkedVehiclePosition = inVehicle.position;
|
||||
// parkedVehicleHeading = inVehicle.heading;
|
||||
//}
|
||||
//setVehicleEngine(vehicle, false);
|
||||
//if(!inVehicle.engine) {
|
||||
// parkedVehiclePosition = inVehicle.position;
|
||||
// parkedVehicleHeading = inVehicle.heading;
|
||||
//}
|
||||
//}
|
||||
}
|
||||
|
||||
@@ -181,12 +181,12 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
|
||||
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
|
||||
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
|
||||
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
|
||||
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
|
||||
if(damagedEntity.isType(ELEMENT_PLAYER)) {
|
||||
if(damagedEntity == localPlayer) {
|
||||
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
|
||||
if (damagedEntity.isType(ELEMENT_PLAYER)) {
|
||||
if (damagedEntity == localPlayer) {
|
||||
//if(!weaponDamageEnabled[damagerEntity.name]) {
|
||||
preventDefaultEventAction(event);
|
||||
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
|
||||
preventDefaultEventAction(event);
|
||||
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -197,7 +197,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
|
||||
|
||||
function onLocalPlayerEnterSphere(event, sphere) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
|
||||
if(sphere == jobRouteLocationSphere) {
|
||||
if (sphere == jobRouteLocationSphere) {
|
||||
enteredJobRouteSphere();
|
||||
}
|
||||
}
|
||||
@@ -241,7 +241,7 @@ function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
|
||||
// ===========================================================================
|
||||
|
||||
function onEntityProcess(event, entity) {
|
||||
if(!isSpawned) {
|
||||
if (!isSpawned) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user