Offload labels, nametags, mousecam, and scoreboard
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@@ -9,12 +9,12 @@
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function initClientScripts() {
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initGUIScript();
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initNameTagScript();
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//initNameTagScript();
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initScoreBoardScript();
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initMessagingScript();
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initServerScript();
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initLogoScript();
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initLabelScript();
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//initLogoScript();
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//initLabelScript();
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initChatBoxScript();
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initAFKScript();
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initKeyBindScript();
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@@ -25,8 +25,8 @@ function initClientScripts() {
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// ===========================================================================
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function setUpInitialGame() {
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if(getGame() == VRR_GAME_GTA_III) {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
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if (getGame() == VRR_GAME_GTA_III) {
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logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
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// Turn off unlimited sprint
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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@@ -44,8 +44,8 @@ function setUpInitialGame() {
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// Provided by mouse camera script (mousecam.js)
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SetStandardControlsEnabled(true);
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} else if(getGame() == VRR_GAME_GTA_VC) {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
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} else if (getGame() == VRR_GAME_GTA_VC) {
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logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
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// Turn off unlimited sprint
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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@@ -87,8 +87,8 @@ function setUpInitialGame() {
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// Provided by mouse camera script (mousecam.js)
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SetStandardControlsEnabled(true);
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} else if(getGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
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} else if (getGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
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// Turn weapon skills down a bit
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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@@ -124,7 +124,7 @@ function setUpInitialGame() {
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// Disables taxi/vigilante/etc and other start mission triggers
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game.onMission = true;
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} else if(getGame() == VRR_GAME_GTA_IV) {
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} else if (getGame() == VRR_GAME_GTA_IV) {
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natives.allowEmergencyServices(false);
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natives.setCreateRandomCops(true);
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natives.setMaxWantedLevel(0);
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@@ -186,7 +186,7 @@ function setUpInitialGame() {
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// Some last steps
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//natives.loadAllObjectsNow();
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} else if(getGame() == VRR_GAME_MAFIA_ONE) {
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} else if (getGame() == VRR_GAME_MAFIA_ONE) {
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game.mapEnabled = false;
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game.setTrafficEnabled(false);
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}
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