Offload labels, nametags, mousecam, and scoreboard
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@@ -84,7 +84,7 @@ function addAllNetworkHandlers() {
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function updatePlayerNameTag(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
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sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
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sendNetworkEventToPlayer("agrp.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
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}
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// ===========================================================================
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@@ -101,7 +101,7 @@ function updateAllPlayerNameTags() {
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function updatePlayerPing(client) {
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//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
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sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
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sendNetworkEventToPlayer("agrp.ping", null, getPlayerName(client), getPlayerPing(client));
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}
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// ===========================================================================
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@@ -193,7 +193,7 @@ function setPlayerControlState(client, state) {
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function updatePlayerShowLogoState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
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sendNetworkEventToPlayer("vrr.logo", client, state);
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sendNetworkEventToPlayer("agrp.serverLogo", client, state);
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}
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// ===========================================================================
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@@ -435,14 +435,14 @@ function sendPlayerStopJobRoute(client) {
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function sendPlayerMouseCameraToggle(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.mouseCamera", client);
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sendNetworkEventToPlayer("agrp.mouseCamera", client);
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}
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// ===========================================================================
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function setPlayerMouseCameraState(client, state) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
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sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state);
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sendNetworkEventToPlayer("agrp.mouseCameraForce", client, state);
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}
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// ===========================================================================
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@@ -1194,7 +1194,7 @@ function tellPlayerToSpawn(client, skinId, position) {
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// ==========================================================================
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function sendNameTagDistanceToClient(client, distance) {
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sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance);
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sendNetworkEventToPlayer("agrp.nameTagDistance", client, distance);
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}
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// ==========================================================================
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