Add CS item script
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63
scripts/client/item.js
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63
scripts/client/item.js
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: item.js
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// DESC: Provides item action and hotbar functions
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let itemActionDelayDuration = 0;
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let itemActionDelayStart = 0;
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let itemActionDelayEnabled = false;
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let itemActionDelayPosition = toVector2(gta.width/2-100, gta.height-10);
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let itemActionDelaySize = toVector2(200, 5);
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// ===========================================================================
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function initItemScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Item]: Initializing item script ...");
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logToConsole(LOG_DEBUG, "[Asshat.Item]: Item script initialized!");
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}
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// ===========================================================================
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function processItemActionRendering() {
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if(renderItemActionDelay) {
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if(itemActionDelayEnabled) {
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let finishTime = itemActionDelayStart+itemActionDelayDuration;
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if(sdl.ticks >= finishTime) {
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itemActionDelayEnabled = false;
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itemActionDelayDuration = 0;
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itemActionDelayStart = 0;
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tellServerItemActionDelayComplete();
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} else {
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let currentTick = sdl.ticks-itemActionDelayStart;
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let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
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let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
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let backgroundColour = toColour(0, 0, 0, Math.floor(255.0*alpha));
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drawing.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-2, itemActionDelayPosition.y-(itemActionDelaySize.y/2)], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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drawing.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
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}
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}
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}
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}
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// ===========================================================================
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function updatePlayerHotBar(activeSlot, itemsArray) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Updating hotbar`);
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}
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// ===========================================================================
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function showItemActionDelay(duration) {
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itemActionDelayDuration = duration;
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itemActionDelayStart = sdl.ticks;
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itemActionDelayEnabled = true;
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logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
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}
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// ===========================================================================
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