Add some blip types and warehouse int to GTA3
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@@ -4810,6 +4810,20 @@ let gameData = {
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FuelStation: 0,
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FuelStation: 0,
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Business: 0,
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Business: 0,
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House: 0,
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House: 0,
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PoliceCar: 5,
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Catalina: 3,
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BombShop: 2,
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Asuka: 1,
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Don: 6,
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Eight: 8,
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Joey: 10,
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Kenji: 11,
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Luigi: 13,
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North: 14,
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Ray: 15,
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Salvatore: 16,
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Home: 17,
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Tony: 19,
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},
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},
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[VRR_GAME_GTA_VC]: { // GTA VC
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[VRR_GAME_GTA_VC]: { // GTA VC
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PoliceStation: 0,
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PoliceStation: 0,
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@@ -5752,6 +5766,7 @@ let gameData = {
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Mansion: [toVector3(1461.00, -173.87, 55.78), 0, false, -1],
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Mansion: [toVector3(1461.00, -173.87, 55.78), 0, false, -1],
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SmallGarage: [toVector3(-420.69, 289.86, 62.96), 0, false, -1],
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SmallGarage: [toVector3(-420.69, 289.86, 62.96), 0, false, -1],
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JoeyGarage: [toVector3(1189.40, -867.69, 15.18), 0, false, -1],
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JoeyGarage: [toVector3(1189.40, -867.69, 15.18), 0, false, -1],
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Warehouse: [toVector3(1497.46, -680.18, 12.14), 0, false, -1],
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},
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},
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[VRR_GAME_GTA_VC]: { // GTA VC
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[VRR_GAME_GTA_VC]: { // GTA VC
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Mall: [toVector3(379.62, 1007.00, 19.22), 4, false, -1],
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Mall: [toVector3(379.62, 1007.00, 19.22), 4, false, -1],
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