Add netevent handlers to server comm script
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@@ -66,6 +66,11 @@ function addAllNetworkHandlers() {
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addNetworkHandler("ag.nametag", updatePlayerNameTag);
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addNetworkHandler("ag.nametag", updatePlayerNameTag);
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addNetworkHandler("ag.ping", updatePlayerPing);
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addNetworkHandler("ag.ping", updatePlayerPing);
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addNetworkHandler("ag.allowedSkins", receiveAllowedSkins);
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addNetworkHandler("ag.m", receiveChatBoxMessageFromServer);
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addNetworkHandler("ag.chatScrollLines", setChatScrollLines);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -95,7 +100,7 @@ function setPlayer2DRendering(hudState, labelState, smallGameMessageState, score
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renderLabels = labelState;
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renderLabels = labelState;
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renderSmallGameMessage = smallGameMessageState;
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renderSmallGameMessage = smallGameMessageState;
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renderScoreboard = scoreboardState;
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renderScoreBoard = scoreboardState;
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renderHotBar = hotBarState;
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renderHotBar = hotBarState;
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renderItemActionDelay = itemActionDelayState;
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renderItemActionDelay = itemActionDelayState;
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}
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}
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@@ -166,3 +171,9 @@ function sendServerNewAFKStatus(state) {
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}
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}
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// ===========================================================================
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// ===========================================================================
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function receiveAllowedSkins(skinArray) {
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allowedSkins = skinArray;
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}
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// ===========================================================================
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