Add inflation multiplier to job payouts
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@@ -406,8 +406,8 @@ function showCurrentBusStop(client) {
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function playerArrivedAtBusStop(client) {
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if(isLastStopOnBusRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout} and your bus has been returned to the bus depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
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messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier} and your bus has been returned to the bus depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier;
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updatePlayerCash(client);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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@@ -15,6 +15,7 @@ let garbageRoutes = [
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{ // ROUTE 0
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name: "Portland #1",
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island: 0,
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payout: 150,
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positions: [
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toVector3(1169.8, -45.54, 10.4),
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toVector3(928, -59.1, 8.61),
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@@ -37,6 +38,7 @@ let garbageRoutes = [
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{ // ROUTE 0
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name: "Staunton #1",
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island: 1,
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payout: 150,
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positions: [
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toVector3(49.85, -1539.9, 26.6),
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toVector3(49.71, -1458.1, 26.6),
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@@ -116,8 +118,8 @@ function showCurrentGarbageStop(client) {
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function playerArrivedAtGarbageStop(client) {
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if(isLastStopOnGarbageRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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messagePlayerNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! You earned $${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout} and your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
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messagePlayerNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} garbage route! You earned $${getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier} and your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getGarbageRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier;
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updatePlayerCash(client);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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@@ -233,9 +233,9 @@ function policeDetainCommand(command, params, client) {
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function playerArivedAtPolicePatrolPoint(client) {
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if(isLastStopOnPolicePatrolRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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messagePlayerNormal(client, `You finished the ${getPatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} patrol route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout}`, getColourByName("yellow"));
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messagePlayerNormal(client, `You finished the ${getPatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} patrol route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier}`, getColourByName("yellow"));
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messagePlayerNormal(client, `You can either continue driving the patrol route again, or use /stoproute to end your patrol.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getPolicePatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
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getPlayerCurrentSubAccount(client).cash += getPolicePatrolRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier;
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updatePlayerCash(client);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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