Add inflation multiplier to job payouts
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@@ -406,8 +406,8 @@ function showCurrentBusStop(client) {
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function playerArrivedAtBusStop(client) {
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if(isLastStopOnBusRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout} and your bus has been returned to the bus depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout;
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messagePlayerNormal(client, `You finished the ${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).name} bus route! You earned $${getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier} and your bus has been returned to the bus depot.`, getColourByName("yellow"));
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getPlayerCurrentSubAccount(client).cash += getBusRouteData(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute).payout*getServerData().inflationMultiplier;
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updatePlayerCash(client);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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