Some fixes for paintball

This commit is contained in:
Vortrex
2022-07-23 04:19:03 -05:00
parent 26e5617ccb
commit 6b73be287b

View File

@@ -132,10 +132,24 @@ function respawnPlayerForPaintBall(client) {
despawnPlayer(client);
let businessId = getPlayerData(client).paintBallBusiness;
let spawnId = getRandom(0, getBusinessData(businessId).paintBallSpawns.length - 1);
//let spawnId = getRandom(0, getBusinessData(businessId).paintBallSpawns.length - 1);
//spawnPlayer(client, getBusinessData(businessId).paintBallSpawns[spawnId], 0.0, getPlayerSkin(client), getBusinessData(businessId).exitInterior, getBusinessData(businessId).exitPosition, getBusinessData(businessId).exitDimension);
spawnPlayer(client, getBusinessData(businessId).paintBallSpawns[spawnId], 0.0, getPlayerSkin(client), getBusinessData(businessId).exitInterior, getBusinessData(businessId).exitPosition, getBusinessData(businessId).exitDimension);
spawnPlayer(client, getBusinessData(businessId).exitPosition, 0.0, getPlayerSkin(client), getBusinessData(businessId).exitInterior, getBusinessData(businessId).exitDimension);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 0.5);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
logToConsole(LOG_DEBUG, `[VRR.PaintBall]: Respawned ${getPlayerDisplayForConsole(client)} for paintball successfully`);
}
// ===========================================================================
function isPlayerInPaintBall(client) {
return getPlayerData(client).inPaintBall;
}
// ===========================================================================