Add veh set owner cmds, add log msgs, fix INSERT query for save veh
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@@ -57,10 +57,12 @@ function loadVehiclesFromDatabase() {
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// ---------------------------------------------------------------------------
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function saveAllVehiclesToDatabase() {
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console.log("[Asshat.Vehicle]: Saving all vehicles to database ...");
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let vehicles = serverData.vehicles;
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for(let i in vehicles) {
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saveVehicleToDatabase(vehicles[i]);
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}
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console.log("[Asshat.Vehicle]: Saved all vehicles to database!");
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return true;
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}
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@@ -68,6 +70,7 @@ function saveAllVehiclesToDatabase() {
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// ---------------------------------------------------------------------------
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function saveVehicleToDatabase(vehicleData) {
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console.log(`[Asshat.Vehicle]: Saving vehicles ${vehicleData.vehicle.id} to database ...`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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// If vehicle hasn't been added to database, ID will be 0
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@@ -77,16 +80,25 @@ function saveVehicleToDatabase(vehicleData) {
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// dbQueryColourFields = "`veh_col1_rgba`, `veh_col2_rgba`, `veh_col3_rgba`, `veh_col4_rgba`";
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// dbQueryColourValues = vehicleData.colour1Red, `veh_col1_g`, `veh_col1_b`, `veh_col1_a`, `veh_col2_r`, `veh_col2_g`, `veh_col2_b`, `veh_col2_a`, `veh_col3_r`, `veh_col3_g`, `veh_col3_b`, `veh_col3_a`, `veh_col4_r`, `veh_col4_g`, `veh_col4_b`, `veh_col4_a`,";
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//}
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let dbQueryString = `INSERT INTO veh_main (veh_model, veh_pos_x, veh_pos_y, veh_pos_z, veh_owner_type, veh_owner_id) VALUES (${vehicleData.model}, ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z}, ${vehicleData.spawnRotation.z}, ${vehicleData.ownerType}, ${vehicleData.ownerId})`;
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let dbQuery = dbConnection.query(dbQueryString);
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let dbQueryString = `INSERT INTO veh_main (veh_model, veh_pos_x, veh_pos_y, veh_pos_z, veh_rot_z, veh_owner_type, veh_owner_id) VALUES (${vehicleData.model}, ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z}, ${vehicleData.spawnRotation}, ${vehicleData.ownerType}, ${vehicleData.ownerId})`;
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dbConnection.query(dbQueryString);
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if(dbConnection.error) {
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console.warn(`[Asshat.Vehicle]: There was a problem saving vehicle ${vehicleData.vehicle.id} to the database (INSERT). Error: ${dbConnection.error}`);
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return false;
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}
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getVehicleData(vehicleData.vehicle).databaseId = dbConnection.insertId;
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} else {
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let dbQueryString = `UPDATE veh_main SET veh_model=${vehicleData.model}, veh_pos_x=${vehicleData.spawnPosition.x}, veh_pos_y=${vehicleData.spawnPosition.y}, veh_pos_z=${vehicleData.spawnPosition.z}, veh_rot_z=${vehicleData.spawnRotation}, veh_owner_type=${vehicleData.ownerType}, veh_owner_id=${vehicleData.ownerId} WHERE veh_id=${vehicleData.databaseId}`;
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let dbQuery = dbConnection.query(dbQueryString);
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dbConnection.query(dbQueryString);
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if(dbConnection.error) {
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console.warn(`[Asshat.Vehicle]: There was a problem saving vehicle ${vehicleData.vehicle.id} to the database (UPDATE). Error: ${dbConnection.error}`);
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return false;
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}
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}
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disconnectFromDatabase(dbConnection);
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return true;
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}
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console.log(`[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
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return false;
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}
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@@ -163,6 +175,7 @@ function createVehicleCommand(command, params, client) {
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let frontPos = getPosInFrontOfPos(client.player.position, client.player.heading, serverConfig.spawnCarDistance);
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let vehicle = createVehicle(modelId, frontPos, client.player.heading);
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vehicle.heading = client.player.heading;
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let tempVehicleData = new serverClasses.vehicleData(false, vehicle);
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let vehiclesLength = serverData.vehicles.push(tempVehicleData);
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@@ -421,4 +434,302 @@ function getVehicleName(vehicle) {
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return vehicleName;
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}
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// ---------------------------------------------------------------------------
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function setVehicleJobCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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let jobId = getClosestJobPointId(vehicle.position);
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if(!areParamsEmpty(params)) {
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jobId = getJobIdFromParams(params);
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}
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//if(!jobId) {
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// messageClientError(client, "That job is invalid!");
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// messageClientInfo(client, "Please specify a job ID or leave it out to get the closest job.");
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// return false;
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//}
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getVehicleData(vehicle).ownerType = AG_VEHOWNER_JOB;
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getVehicleData(vehicle).ownerId = jobId;
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messageClientSuccess(client, `You set the ${getVehicleName(vehicle)}'s owner to the ${getJobData(jobId).name} job! (ID ${jobId})`);
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}
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// ---------------------------------------------------------------------------
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function setVehicleClanCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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let clan = getClanFromParams(params);
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if(!clan) {
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messageClientError(client, "That clan is invalid or doesn't exist!");
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return false;
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}
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getVehicleData(vehicle).ownerType = AG_VEHOWNER_CLAN;
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getVehicleData(vehicle).ownerId = clan.databaseId;
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messageClientSuccess(client, `You set the ${getVehicleName(vehicle)}'s owner to the ${clan.name} clan!`);
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}
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// ---------------------------------------------------------------------------
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function setVehicleOwnerCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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let targetClient = getClientFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is invalid or isn't connected!");
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return false;
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}
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getVehicleData(vehicle).ownerType = AG_VEHOWNER_PLAYER;
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getVehicleData(vehicle).ownerId = getClientCurrentSubAccount(client).databaseId;
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messageClientSuccess(client, `You set the ${getVehicleName(vehicle)}'s owner to ${getClientSubAccountName(client)}!`);
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}
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// ---------------------------------------------------------------------------
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function removeVehicleOwnerCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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let targetClient = getClientFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is invalid or isn't connected!");
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return false;
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}
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getVehicleData(vehicle).ownerType = AG_VEHOWNER_NONE;
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getVehicleData(vehicle).ownerId = 0;
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messageClientSuccess(client, `You set the ${getVehicleName(vehicle)}'s owner to nobody!`);
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messageClientInfo(client, `Nobody will be able to use this vehicle until it receives a new owner (either bought or set by admin).`);
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}
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// ---------------------------------------------------------------------------
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function getVehicleInfoCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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let vehicleData = getVehicleData(vehicle);
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let ownerName = "Nobody";
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let ownerType = "None";
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switch(vehicleData.ownerType) {
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case AG_VEHOWNER_CLAN:
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ownerName = getClanData(vehicleData.ownerId).name;
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ownerType = "clan";
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break;
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case AG_VEHOWNER_JOB:
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ownerName = getJobData(vehicleData.ownerId).name;
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ownerType = "job";
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break;
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case AG_VEHOWNER_PLAYER:
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let accountData = loadAccountFromId(vehicleData.ownerId);
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ownerName = `${accountData.name} [${accountData.databaseId}]`;
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ownerType = "player";
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break;
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default:
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break;
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}
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messageClientInfo(client, `[#0099FF][Vehicle Info] [#FFFFFF]ID: [#CCCCCC]${vehicle.id}, [#FFFFFF]DatabaseID: [#CCCCCC]${vehicleData.databaseId}, [#FFFFFF]Owner: [#CCCCCC]${ownerName}[ID ${vehicleData.ownerId}] (${ownerType}), [#FFFFFF]Type: [#CCCCCC]${getVehicleName(vehicle)}[${vehicle.modelIndex}], [#FFFFFF]BuyPrice: [#CCCCCC]${vehicleData.buyPrice}, [#FFFFFF]RentPrice: [#CCCCCC]${vehicleData.rentPrice}`);
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}
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// ---------------------------------------------------------------------------
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function parkVehicleCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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getVehicleData(vehicle).spawnPosition = vehicle.position;
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getVehicleData(vehicle).spawnRotation = vehicle.heading;
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messageClientInfo(client, `This vehicle will now spawn here.`);
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}
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// ---------------------------------------------------------------------------
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function toggleVehicleSpawnLockCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(isClientFromDiscord(client)) {
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if(!isCommandAllowedOnDiscord(command)) {
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messageClientError(client, "That command isn't available on discord!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(!client.player.vehicle) {
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messageClientError(client, "You need to be in a vehicle!");
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return false;
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}
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let vehicle = client.player.vehicle;
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if(!getVehicleData(vehicle).spawnLocked) {
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getVehicleData(vehicle).spawnPosition = vehicle.position;
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getVehicleData(vehicle).spawnRotation = vehicle.heading;
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}
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getVehicleData(vehicle).spawnLocked = !getVehicleData(vehicle).spawnLocked
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messageClientInfo(client, `This vehicle will now spawn ${(getVehicleData(vehicle).spawnLocked) ? "here" : "wherever a player leaves it."}`);
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}
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// ---------------------------------------------------------------------------
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