Fix check to see if house has int on using enter
This commit is contained in:
@@ -196,7 +196,7 @@ function getHouseData(houseId) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function doesHouseHaveInterior(houseId) {
|
||||
if(getHouseData(houseId)) {
|
||||
if(!getHouseData(houseId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -209,11 +209,32 @@ function doesHouseHaveInterior(houseId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(houseData.exitDimension == 0) {
|
||||
if(houseData.exitInterior == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(houseData.exitInterior == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function sendAllHouseLabelsToClient(client) {
|
||||
let tempHouseLabels = [];
|
||||
for(let i in getServerData().houses) {
|
||||
tempHouseLabels.push([i, getServerData().houses[i].entrancePosition, getServerConfig().propertyLabelHeight[getServerGame()], getServerData().houses[i].description, getServerData().houses[i].locked, false]);
|
||||
}
|
||||
|
||||
triggerNetworkEvent("ag.houselabel.all", client, tempHouseLabels);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function sendHouseLabelToClients(houseId) {
|
||||
triggerNetworkEvent("ag.houselabel.add", null, houseId, getServerData().houses[houseId].entrancePosition, getServerConfig().propertyLabelHeight[getServerGame()], getServerData().houses[houseId].description, getServerData().houses[houseId].locked, false);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user