Element transient

This commit is contained in:
Vortrex
2022-01-02 20:07:57 -06:00
parent e985cd07e3
commit 70ba9e99b3
3 changed files with 18 additions and 1 deletions

View File

@@ -1178,6 +1178,8 @@ function respawnVehicle(vehicle) {
function spawnVehicle(vehicleData) {
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
setVehicleHeading(vehicle, vehicleData.spawnRotation);
setElementTransient(vehicle, false);
addToWorld(vehicle);
if(!vehicle) {