Element transient
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@@ -1178,6 +1178,8 @@ function respawnVehicle(vehicle) {
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function spawnVehicle(vehicleData) {
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logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
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let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
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setVehicleHeading(vehicle, vehicleData.spawnRotation);
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setElementTransient(vehicle, false);
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addToWorld(vehicle);
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if(!vehicle) {
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