Add serverside GUI utils
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@@ -78,7 +78,7 @@ function toggleAccountGUICommand(command, params, client) {
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if(!isPlayerLoggedIn(client)) {
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if(getPlayerData().accountData.databaseId != 0) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.showLogin", client);
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showPlayerLoginGUI(client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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} else {
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messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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@@ -86,7 +86,7 @@ function toggleAccountGUICommand(command, params, client) {
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.showRegistration", client);
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showPlayerRegistrationGUI(client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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@@ -106,12 +106,13 @@ function toggleAccountServerLogoCommand(command, params, client) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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triggerNetworkEvent("ag.logo", client, true);
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updatePlayerShowLogoState(client);
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updatePlayerShowLogoState(client, false);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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triggerNetworkEvent("ag.logo", client, false);
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updatePlayerShowLogoState(client, false);
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}
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return true;
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@@ -757,54 +758,57 @@ function initClient(client) {
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messageClient(`Please wait ...`, client, getColourByName("softGreen"));
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setTimeout(function() {
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let sessionId = saveSessionToDatabase(client);
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setEntityData(client, "ag.session", sessionId, false);
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if(client != null) {
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clearChatBox(client);
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let tempAccountData = loadAccountFromName(client.name, true);
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let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
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clearChatBox(client);
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let tempAccountData = loadAccountFromName(client.name, true);
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let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
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getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
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if(tempAccountData != false) {
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if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
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messagePlayerAlert(client, "You have been automatically logged in via IP!");
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loginSuccess(client);
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getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
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let sessionId = saveConnectionToDatabase(client);
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getServerData().clients[client.index].session = sessionId;
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if(tempAccountData != false) {
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if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
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messagePlayerAlert(client, "You have been automatically logged in via IP!");
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loginSuccess(client);
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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triggerNetworkEvent("ag.showLogin", client);
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} else {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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}
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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triggerNetworkEvent("ag.showLogin", client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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triggerNetworkEvent("ag.showRegistration", client);
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} else {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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}
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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triggerNetworkEvent("ag.showRegistration", client);
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} else {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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}
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}
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}, 2500);
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}
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// ---------------------------------------------------------------------------
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function saveSessionToDatabase(client) {
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// To-do
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return 0;
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function saveConnectionToDatabase(client) {
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let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0')`;
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return quickDatabaseQuery(dbQueryString);
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}
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// ---------------------------------------------------------------------------
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function createDefaultKeybindsForAccount(accountDatabaseId) {
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for(let i in getGlobalConfig().defaultKeybinds) {
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console.log(i);
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let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP(), ${boolToInt(getGlobalConfig().defaultKeybinds[i].keyState)})`;
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console.log(dbQueryString);
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quickDatabaseQuery(dbQueryString);
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}
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}
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