Add serverside GUI utils

This commit is contained in:
Vortrex
2021-01-05 01:21:44 -06:00
parent c6a0e1dad9
commit 72f745d29d

View File

@@ -78,7 +78,7 @@ function toggleAccountGUICommand(command, params, client) {
if(!isPlayerLoggedIn(client)) { if(!isPlayerLoggedIn(client)) {
if(getPlayerData().accountData.databaseId != 0) { if(getPlayerData().accountData.databaseId != 0) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showLogin", client); showPlayerLoginGUI(client);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
} else { } else {
messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen")); messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
@@ -86,7 +86,7 @@ function toggleAccountGUICommand(command, params, client) {
} }
} else { } else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.showRegistration", client); showPlayerRegistrationGUI(client);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else { } else {
messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen")); messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
@@ -106,12 +106,13 @@ function toggleAccountServerLogoCommand(command, params, client) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue; getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`); messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
triggerNetworkEvent("ag.logo", client, true); updatePlayerShowLogoState(client);
updatePlayerShowLogoState(client, false);
} else { } else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue; getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`); messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
triggerNetworkEvent("ag.logo", client, false); updatePlayerShowLogoState(client, false);
} }
return true; return true;
@@ -757,54 +758,57 @@ function initClient(client) {
messageClient(`Please wait ...`, client, getColourByName("softGreen")); messageClient(`Please wait ...`, client, getColourByName("softGreen"));
setTimeout(function() { setTimeout(function() {
let sessionId = saveSessionToDatabase(client); if(client != null) {
setEntityData(client, "ag.session", sessionId, false);
clearChatBox(client); clearChatBox(client);
let tempAccountData = loadAccountFromName(client.name, true); let tempAccountData = loadAccountFromName(client.name, true);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId); let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) { getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
messagePlayerAlert(client, "You have been automatically logged in via IP!");
loginSuccess(client); let sessionId = saveConnectionToDatabase(client);
getServerData().clients[client.index].session = sessionId;
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
messagePlayerAlert(client, "You have been automatically logged in via IP!");
loginSuccess(client);
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
triggerNetworkEvent("ag.showLogin", client);
} else {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
}
}
} else { } else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) { if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
triggerNetworkEvent("ag.showLogin", client); triggerNetworkEvent("ag.showRegistration", client);
} else { } else {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`); console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen")); messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
} }
} }
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
triggerNetworkEvent("ag.showRegistration", client);
} else {
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
}
} }
}, 2500); }, 2500);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
function saveSessionToDatabase(client) { function saveConnectionToDatabase(client) {
// To-do let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0')`;
return 0; return quickDatabaseQuery(dbQueryString);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
function createDefaultKeybindsForAccount(accountDatabaseId) { function createDefaultKeybindsForAccount(accountDatabaseId) {
for(let i in getGlobalConfig().defaultKeybinds) { for(let i in getGlobalConfig().defaultKeybinds) {
console.log(i);
let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP(), ${boolToInt(getGlobalConfig().defaultKeybinds[i].keyState)})`; let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${getGlobalConfig().defaultKeybinds[i].key}, '${getGlobalConfig().defaultKeybinds[i].commandString}', UNIX_TIMESTAMP(), ${boolToInt(getGlobalConfig().defaultKeybinds[i].keyState)})`;
console.log(dbQueryString);
quickDatabaseQuery(dbQueryString); quickDatabaseQuery(dbQueryString);
} }
} }